How to Survive a Solar Flare in RimWorld | 1.6 Emergency Tool
How To Survive A Solar Flare In RimWorld
A solar flare is a device shutdown, not a battery shortage. The winning play is always the same: protect the freezer, stop expecting powered defenses to work, switch to non-electric food and heat tools, then restart the colony in the right order when the flare ends.
Save The Colony Now
If a raid can hit soon, combat gets first priority. If outside temperature is extreme, climate gets first priority. Everything else follows from those two rules.
Draft shooters early, close nonessential paths, and stop treating the killbox as automatic.
Forbid casual hauling and keep the cold room shut. One panic-open chain is worse than waiting.
Switch off nutrient paste dependency and harvest nearly-grown hydro crops if heat or cold will finish them.
Use passive coolers for heat, campfires or torches for cold, and keep colonists clustered in one stable room.
What A Solar Flare Really Does
Local RimWorld Core files for 1.6.4633 rev1266 define the SolarFlare incident with
durationDays 0.15~0.5, and the condition points at GameCondition_DisableElectricity.
That is why the correct answer is always low-tech fallback and traffic discipline.
storedEnergyMax 600. Great for night load and restart surge. Not a live-flare bypass.
Buildings_Power.xml
heatPushMinTemperature 17. Still works because it is fueled, not electric.
Buildings_Temperature.xml
70 W.
Buildings_Production.xml
200 W, so meal dispensing stops until the flare ends.
Buildings_Production.xml
50 W, and Building_Door.cs slows unpowered opening speed.
Buildings_Structure.xml + Building_Door.cs
80 W for its bonus.
Buildings_Furniture.xml + Buildings_Misc.xml
Freezer Survival
During a flare you are trying to slow warming, not keep an electric freezer magically alive.
The local Cooler def is just a CompPowerTrader at 200 W, so once the event starts, the fight is all insulation and door control.
- Overcool before summer so the room starts below your normal target.
- Forbid nonessential traffic and stop hauling through the freezer immediately.
- Large rooms, double walls, and mountain mass buy more time than tiny box freezers.
- In a heat wave plus flare, save human food first and accept that corpse storage may be the first sacrifice.
Heat, Cold, And Food Fallback
17 C, so they save pawns, not freezer food.
Build Your Solar Flare Checklist
Check what your colony depends on, choose the temperature threat, and this tool will reorder the emergency list for you.
defense, freezer, hydroponics, paste fallback, temperature patch, restart prep.
What Still Works During The Flare
The important split is electric versus non-electric. A solar flare does not care whether your battery is full if the thing itself is a powered device.
| System | During Flare | Why It Matters |
|---|---|---|
Batteries
|
Charged, Not A Fix | Local battery storage is real, but solar flare shutdown is device-side, not storage-side. |
Coolers
|
Off | Freezers start warming immediately. This is the main food panic point. |
Hydroponics
|
Off | The local description explicitly warns that plants die if power is cut. |
Nutrient Paste
|
Off | Keep meals, pemmican, or survival packs ready if your colony lives on paste. |
|
|
Manual And Slow | They remain doors, but local source code slows unpowered operation and hurts rescue/freezer traffic. |
|
|
Off | If your only real plan is turret lanes, the flare just exposed it. |
|
|
Still Works | The local mortar def has no power component. It is barrel-limited, not electricity-limited. |
Passive Coolers
|
Still Works | They cannot refrigerate, but they absolutely can stop heatstroke and save critical rooms. |
|
|
Still Works | Fuel-based heat, light, and simple cooking are why low-tech fallback beats panic. |
Vitals Monitor
|
Off | Hospital beds are fine, but the powered medical bonus disappears until electricity comes back. |
What To Restart First
Do not wander the whole base admiring your restored lights. Check the systems that can compound losses fastest.
Batteries Help After, Not Through
Humans Fight. Machines Wait.
Royalty, EMI, And Modded Answers
If you own Royalty, Solar Pinhole is one of the best cold-side flare tools because it gives heat and light without leaning on your grid. If a mech cluster drops an EMI dynamo, use the exact same flare playbook, then destroy the dynamo because that blackout does not end by itself.
Coolers