How to Make Hydroponics in RimWorld (1.6)
RimWorld 1.6.4871 Grow Tool
Hydroponics Layout + Power Sun lamp packing · basin watts · flare survivalHow to Make Hydroponics in RimWorld (1.6)
Research Hydroponics, drop a sun lamp, pack 20–24 basins in an ~11×11 grow footprint, plant rice first, and budget ~4300–4580W daytime for 20–24 basins + lamp. Solar flares kill the whole electric farm unless you keep non-electric backup food.
- Unlock Electricity (sun lamp) then Hydroponics (basins).
- Center one sun lamp; pack basins under the grow overlay (~5.8 radius).
- Leave a walk aisle. Aim 20 basins for easier power, 24 for max yield.
- Plant rice (3 days). Skip corn — it is ground-only.
- Size generators for daytime peak. Batteries do not save you in a flare.
Build checklist
What you place and unlock
Sun lamps need Electricity. Basins need Hydroponics. Both die without power — unpowered basins kill the plants sitting in them.
2900W while on. Grow overlay radius 5.8 (client specialDisplayRadius; wiki often rounds to 5.5).
Overlight 7.0, glow 14. Heat output 3/s — vent or cool the room if you stack lamps.
70W always. Size 1×4. Fertility 2.8. Default crop is rice. Build cost 100 steel and 1 component. Plants die if power cuts.
Interactive planner
Hydroponics power planner
Dial basin count and extra lamps. Daytime watts include every sun lamp. Night watts drop the lamps (schedule off) and leave only basins. Generator counts are rough ceilings against Core outputs: solar 1700W, chemfuel generator 3600W, wood-fired 1000W.
Rice-first tip: leave rice planted until your freeze stockpile is healthy. Three-day cycles under fertility 2.8 refill the fridge faster than potatoes (5.8) while you finish wiring and generators.
Mix sources in practice — solar alone drops at night while basins keep drawing. Geothermal is excellent when you have a steam geyser; treat chemfuel and wood as controllable backups for cloudy stretches, not as flare insurance.
RimWorld hydroponics layout
Pack the ~11×11 grow footprint
One sun lamp owns a circular grow overlay. In practice you fit an ~11×11 work area with the lamp centered, basins filling lit tiles, and a one-tile aisle so growers can sow and haul without pathing through plants.
Placement tips
- Center the lamp first, then paint basins into the grow overlay.
- Basins are 1×4 — run them parallel so seams stay tidy.
- Keep a continuous aisle; broken paths slow every harvest.
- Doors and coolers sit outside the grow circle when you can.
- Heat 3/s per lamp — sealed rooms need cooling or vents.
Room shell
- Wall the farm so temperature stays plant-safe.
- Cable every basin and the lamp on the same grid.
- Stock components before you expand past one lamp.
- On ships: pressurize and power — vacuum still kills plants.
Crop picks
What works in hydro — rice first
Hydroponics multiplies fertility (2.8). Fast crops cash that bonus into meals. Corn will not plant here — save it for fertile dirt outside.
| Crop | Grow days | Hydro? | When to plant |
|---|---|---|---|
| Rice | 3 | Yes · default | First crop every new farm. Fastest refill while you stabilize power. |
| Potato | 5.8 | Yes | After rice stockpile is safe. Solid nutrition with a longer cycle. |
| Corn | 11.3 | Ground only | Never in basins. Plant on soil / gravel / fertile dirt outdoors. |
| Other hydro crops | Varies | If hydro-capable | Check the plant info before you commit a full room. Skip anything marked soil-only. |
Failure FAQ
When the farm dies overnight
Solar flare wiped my hydro — what now?
Nothing electric runs during the flare, including batteries feeding the grid. Harvest whatever is already mature before the outage if you can, then ride it out on stored food and outdoor soil. Rebuild power first; replant rice after the grid is stable. See solar flare survival tricks.
Power cut killed every plant. Why?
Hydroponics basins need continuous power. Cut the cable, brown out the grid, or lose the generator, and the plants in those basins die. Treat the farm like a freezer circuit — redundant generation and careful switching.
Why won’t corn plant in my basins?
Corn is ground-only (11.3 growDays on soil). It will not accept a hydroponics basin. Use rice or potato in hydro; keep corn on fertile outdoor plots.
Can I farm on a gravship deck?
Deck substructure fertility is 0, so ground crops fail. Hydroponics can work if the room stays powered and pressurized — plants still die in vacuum. For vacuum math only, use the oxygen pump tool.
Room overheating under the lamp?
Each sun lamp dumps heat at 3/s while lit. Seal a small room with 24 basins and you will cook seedlings without coolers or open vents. Pair the farm with a freezer build so harvests do not rot on the shelf.