How to Survive a Solar Flare in RimWorld | 1.6 Emergency Tool

RimWorld 1.6.4633 Emergency Tool

How To Survive A Solar Flare In RimWorld

A solar flare is a device shutdown, not a battery shortage. The winning play is always the same: protect the freezer, stop expecting powered defenses to work, switch to non-electric food and heat tools, then restart the colony in the right order when the flare ends.

Battery icon 600 Wd battery storage each
Passive cooler icon 17 C floor on passive coolers
Sun lamp icon 2900 W sun lamp draw
Mini-turret icon 0.15-0.5 days flare roll
First 10 Seconds

Save The Colony Now

If a raid can hit soon, combat gets first priority. If outside temperature is extreme, climate gets first priority. Everything else follows from those two rules.

1
Turrets Are Dead

Draft shooters early, close nonessential paths, and stop treating the killbox as automatic.

2
Lock The Freezer

Forbid casual hauling and keep the cold room shut. One panic-open chain is worse than waiting.

3
Food And Hydro Check

Switch off nutrient paste dependency and harvest nearly-grown hydro crops if heat or cold will finish them.

4
Patch Temperature

Use passive coolers for heat, campfires or torches for cold, and keep colonists clustered in one stable room.

Core Files Checked

What A Solar Flare Really Does

Local RimWorld Core files for 1.6.4633 rev1266 define the SolarFlare incident with durationDays 0.15~0.5, and the condition points at GameCondition_DisableElectricity. That is why the correct answer is always low-tech fallback and traffic discipline.

Battery icon
Battery storedEnergyMax 600. Great for night load and restart surge. Not a live-flare bypass. Buildings_Power.xml
Passive cooler icon
Passive Cooler heatPushMinTemperature 17. Still works because it is fueled, not electric. Buildings_Temperature.xml
Hydroponics basin icon
Hydroponics Basin Description says plants die if power is cut. Each basin also draws 70 W. Buildings_Production.xml
Nutrient paste dispenser icon
Nutrient Paste The dispenser uses 200 W, so meal dispensing stops until the flare ends. Buildings_Production.xml
Autodoor icon
Autodoor The door uses 50 W, and Building_Door.cs slows unpowered opening speed. Buildings_Structure.xml + Building_Door.cs
Vitals monitor icon
Medical Bonus Loss Hospital beds keep working, but the adjacent vitals monitor needs 80 W for its bonus. Buildings_Furniture.xml + Buildings_Misc.xml
Food Protection

Freezer Survival

Freezer airlock and cooler orientation diagram for RimWorld solar flare protection
Airlock discipline, insulation, and low traffic buy more time than extra batteries ever will.

During a flare you are trying to slow warming, not keep an electric freezer magically alive. The local Cooler def is just a CompPowerTrader at 200 W, so once the event starts, the fight is all insulation and door control.

  • Overcool before summer so the room starts below your normal target.
  • Forbid nonessential traffic and stop hauling through the freezer immediately.
  • Large rooms, double walls, and mountain mass buy more time than tiny box freezers.
  • In a heat wave plus flare, save human food first and accept that corpse storage may be the first sacrifice.
Most colonies survive one normal flare. The dangerous version is a small freezer, repeated door opens, and outside heat already pushing hard.
Passive Backups

Heat, Cold, And Food Fallback

Passive cooler icon
Passive Cooler Use them in bedrooms, hospitals, and hydro rooms during hot flares. Local defs cap them at 17 C, so they save pawns, not freezer food.
Campfire icon
Campfire And Torch Light Campfires still produce heat and simple meal bills. Torch lamps and wall torches keep hospitals and corridors functional when electric lighting dies.
Pemmican icon
Keep A Non-Electric Food Buffer Pemmican, survival packs, and already-cooked meals are what save a nutrient paste colony during a flare, not last-minute improvisation.
Hospital bed icon
Medical Nuance Hospital beds still work during a flare. The thing you lose is powered support like the vitals monitor bonus, so postpone elective surgery if you can.
Protocol Generator

Build Your Solar Flare Checklist

Check what your colony depends on, choose the temperature threat, and this tool will reorder the emergency list for you.

Emergency status board for solar flare priority systems in RimWorld
The right question is not “how much power do I have?” It is “which systems just stopped functioning?”
Good default order:
defense, freezer, hydroponics, paste fallback, temperature patch, restart prep.
High Risk

    Status Table

    What Still Works During The Flare

    The important split is electric versus non-electric. A solar flare does not care whether your battery is full if the thing itself is a powered device.

    System During Flare Why It Matters
    Battery icon Batteries
    Charged, Not A Fix Local battery storage is real, but solar flare shutdown is device-side, not storage-side.
    Cooler icon Coolers
    Off Freezers start warming immediately. This is the main food panic point.
    Hydroponics icon Hydroponics
    Off The local description explicitly warns that plants die if power is cut.
    Nutrient paste dispenser icon Nutrient Paste
    Off Keep meals, pemmican, or survival packs ready if your colony lives on paste.
    Autodoor icon Autodoors
    Manual And Slow They remain doors, but local source code slows unpowered operation and hurts rescue/freezer traffic.
    Mini-turret icon Mini-Turrets
    Off If your only real plan is turret lanes, the flare just exposed it.
    Mortar icon Mortars
    Still Works The local mortar def has no power component. It is barrel-limited, not electricity-limited.
    Passive cooler icon Passive Coolers
    Still Works They cannot refrigerate, but they absolutely can stop heatstroke and save critical rooms.
    Campfire icon Campfires / Torches
    Still Works Fuel-based heat, light, and simple cooking are why low-tech fallback beats panic.
    Vitals monitor icon Vitals Monitor
    Off Hospital beds are fine, but the powered medical bonus disappears until electricity comes back.
    Recovery

    What To Restart First

    Do not wander the whole base admiring your restored lights. Check the systems that can compound losses fastest.

    Power Myth

    Batteries Help After, Not Through

    Battery icon
    What Batteries Actually Solve Night load, short brownouts, and the restart spike when coolers and workstations all come back at once.
    Wood-fired generator icon
    What They Do Not Solve They do not make electric devices ignore the flare. Store charge for recovery, not as your anti-flare plan.
    Blunt rule: if your answer to solar flare prep is “build more batteries,” you are still underprepared.
    Defense And Care

    Humans Fight. Machines Wait.

    Mini-turret icon
    Manual Defense Wins Use cover, melee blocks, doors, and pre-staged weapons. A flare is the game asking whether your colonists can still win the fight themselves.
    Mortar icon
    Mortars Stay Live Local defs confirm the mortar is not built on a power trader component, so it stays part of your fallback kit.
    Autodoor icon
    Traffic Friction Matters Autodoors losing speed means rescue routes, hospital loops, and freezer access all get worse at the same time.
    Vitals monitor icon
    Medical Care Still Works Tend, rest, and hospital beds continue. The loss is powered support, room light, and temperature control, not the existence of medicine itself.
    Advanced Options

    Royalty, EMI, And Modded Answers

    If you own Royalty, Solar Pinhole is one of the best cold-side flare tools because it gives heat and light without leaning on your grid. If a mech cluster drops an EMI dynamo, use the exact same flare playbook, then destroy the dynamo because that blackout does not end by itself.

    Vanilla vs modded: surviving the event with passive backups is the vanilla answer. A solar flare shield is a modded answer. Keep that distinction clean.