How to Make Neutroamine in RimWorld: Vanilla Truth + Trade Planner

How to Make

Neutroamine in RimWorld

Can you craft neutroamine in vanilla RimWorld? No. Core defs still treat it as a bought resource, not a colony-made chain. This page turns that into a fast trade plan, a code-backed recipe chart, and a reserve tool for medicine, penoxycyline, wake-up, go-juice, and Hussar upkeep.

RimWorld 1.6.4633 Core defs Trader ranges from XML, not memory No vanilla neutroamine recipe Reserve planner included

Quick Solution

What to do right now
  1. Stop nonessential use. Pause wake-up, extra go-juice stash, and vanity medicine bills.
  2. Check hidden stock. Shelves, hospitals, caravans, pack animals, and stray lab benches hide small stacks all the time.
  3. Buy from the right seller. Exotic first, bulk second, nearby outlander settlement if you are still pre-comms.
  4. Buffer on purpose. Neutroamine is only 0.02 kg each and stacks to 150.
Vanilla truth: the Core Neutroamine thing def has stats, category, mass, and value - but no recipeMaker. The drugs use it. You do not synthesize it in vanilla.
Emergency neutroamine policy
1. Pause optional bills using neutroamine.
2. Confirm the stack is not hiding in shelves, hospital stock, or caravans.
3. If comms are online, prioritize orbital exotic or orbital bulk.
4. If comms are not online, caravan to the nearest outlander settlement.
5. Buy finished medicine or penoxycyline if that solves the real emergency faster.
6. Restock above your buffer target so the next shortage stays boring.

Best Neutroamine Sources

Trader stock verified from Core defs
Trader type Stock Speed Setup Reliability
Orbital Exotic 100-500 Fast Comms + beacon Great
Orbital Bulk 100-200 Fast Comms + beacon High
Outlander Settlement 50-200 Fast if nearby Caravan High
Outlander Bulk Caravan 70-160 Visit-based None Medium
Orbital Pirate Merchant 100-400 Fast Comms Emergency

The 100-500 exotic roll comes from TraderKinds_Orbital_Misc.xml under Orbital_Exotic, not a wiki estimate.

Resource Facts

Game def numbers that actually matter
Neutroamine: value 6, mass 0.02 kg, stack limit 150.
Medicine: 1 neutroamine + 1 herbal medicine + 3 cloth.
Penoxycyline: 2 neutroamine per dose, about 5.56 days of coverage from -0.18/day.
Go-juice: 2 neutroamine + 1 yayo. Wake-up is also 2 neutroamine.
Research gates: Penoxycyline, Wake-up, and Go-juice all unlock off DrugProduction. Industrial medicine needs DrugProduction + MicroelectronicsBasics + a HiTechResearchBench.

Survival Tips and FAQ

The blunt answers players actually need
Can vanilla craft neutroamine?
No. The item def exists, but there is no craft recipe for neutroamine itself.
Best seller once online?
Orbital exotic goods. One good roll can solve the entire shortage.
Jungle disease colony?
Penoxycyline becomes a steady neutroamine tax. Buy the finished drug when that is the cleaner solution.
Hussar panic?
This is a trade-buffer problem, not black magic. Buy ahead and stop running on the minimum.

Code-Verified Reserve Planner

Enter your colony demand window, and the page will calculate exact neutroamine needed from the same Core def costs used in game. This planner stays vanilla-first: it measures what to buy and buffer, not a fantasy recipe that does not exist.

Planner Inputs

Use your actual colony schedule, not vibes

Used for penoxycyline coverage and go-juice dependency planning.

Lets the planner show how much you still need to buy.

Each dose uses 2 neutroamine and lasts about 5.56 days.

Planner assumption: 1 go-juice dose every 5 days per dependent.

Each medicine uses 1 neutroamine, 1 herbal medicine, and 3 cloth.

Wake-up uses 2 neutroamine per dose.

Separate this from dependent supply so theater does not eat life support.

Enter demand on the left to get a buy target, a restock floor, and a clean trader plan.

Planner Output

What to buy, store, and restock against
Buffer need
0
Exact neutroamine needed for this plan.
Buy now
0
Subtracts your current stock.
Restock floor
0
Practical heuristic: 60% of your calculated buffer.
Mass / stacks
0 kg
0 stacks at 150 each.

Usage Breakdown

Use Units Neutroamine

Estimated Trader Contacts

Seller Stock range Contacts needed

What the Game Code Actually Says

The article research gave the search intent. These cards lock that advice back to the Core XML under /game/Data/Core/Defs, so the page is anchored in actual game data instead of recycled forum memory.

Core Def Summary

Vanilla behavior, recipe sinks, and research gates
Neutroamine item def: Items_Resource_Manufactured.xml:184-206
It defines market value, mass, stack limit, and category. There is no recipeMaker block on the neutroamine def itself.
Industrial medicine: Items_Resource_Manufactured.xml:51-89
costList is 1 herbal medicine + 1 neutroamine + 3 cloth and it requires MedicineProduction.
Penoxycyline: Penoxycyline.xml:32-41 and Penoxycyline.xml:60-63
Costs 2 neutroamine; the immunity hediff decays at -0.18/day, which is about 5.56 days.
Wake-up / Go-juice: WakeUp.xml:41-50 and GoJuice.xml:55-66
Wake-up costs 2 neutroamine. Go-juice costs 2 neutroamine + 1 yayo.
Research gates: ResearchProjects_1.xml:368-438 and ResearchProjects_3_Microelectronics.xml:196-221
Wake-up, Go-juice, and Penoxycyline branch from DrugProduction; medicine adds MicroelectronicsBasics and a HiTechResearchBench.

XML Proof Snippets

Paths + lines for the exact values used on this page
Neutroamine item def

Source: /game/Data/Core/Defs/ThingDefs_Items/Items_Resource_Manufactured.xml:184-206

defName = Neutroamine
label = neutroamine
stackLimit = 150
MarketValue = 6
Mass = 0.02
thingCategories = Manufactured

No recipeMaker block exists here.
Drug and medicine cost lists

Sources: Items_Resource_Manufactured.xml:71-89, Penoxycyline.xml:32-41, WakeUp.xml:41-50, GoJuice.xml:55-66

MedicineIndustrial  = 1 Neutroamine + 1 MedicineHerbal + 3 Cloth
Penoxycyline       = 2 Neutroamine
WakeUp             = 2 Neutroamine
GoJuice            = 2 Neutroamine + 1 Yayo
Trader stock ranges

Sources: TraderKinds_Orbital_Misc.xml:5-51, TraderKinds_Orbital_Misc.xml:321-359, TraderKinds_Orbital_Misc.xml:533-568, TraderKinds_Caravan_Outlander.xml:5-37, TraderKinds_Base_Outlander.xml:5-48

Orbital_BulkGoods         = 100-200 Neutroamine
Orbital_Exotic            = 100-500 Neutroamine
Orbital_PirateMerchant    = 100-400 Neutroamine
Caravan_Outlander_Bulk    = 70-160 Neutroamine
Base_Outlander_Standard   = 50-200 Neutroamine
Penoxycyline duration math

Source: /game/Data/Core/Defs/Drugs/Penoxycyline.xml:60-63

severityPerDay = -0.18

1 / 0.18 = 5.555...
So one dose covers about 5.56 days.

More shortage solvers and production tools from the same site stack.