How to Get Plasteel in RimWorld (1.6) — You Can't Craft It

RimWorld 1.6 · Core

Fast answer: you cannot craft plasteel from steel in Core — there is no smelting or machining recipe for it. Get it by mining compacted plasteel (40 per tile), buying it (market value 9), shredding heavy mechanoids, drilling deep deposits, or running a long-range mineral scanner. Save your first ~50 for a multi-analyzer — it unlocks fabrication and everything that needs plasteel gear.

plasteel
plasteel
market value 9 · metallic stuff
no craft recipe in Core
compacted plasteel
compacted plasteel
40 plasteel per tile
veins 2–8 tiles
multi-analyzer
multi-analyzer
first big spend: 50 plasteel
unlocks fabrication

No steel → plasteel recipe. Smelting steel, machining benches, and drug labs cannot produce plasteel in vanilla Core. If a mod page promises a recipe, that is modded — not base game.

Every Core source

Source What you get Key numbers
Mine compacted plasteel Grey-blue veins on the map — mark tiles and mine 40 per tile · veins 2–8 tiles
Buy from traders Metallic stuff category — orbital bulk/exotic, caravans, settlements market value 9 silver
Shred mechanoids Centipede / termite parent: steel + plasteel. Walkers: steel only see mech table below
Deep drill deposits Underground plasteel after ground scanner finds a deposit 10 per portion · deposits 2–10 tiles
Long-range mineral scanner Remote lump quest — caravan out, mine, haul back MTB 4d · guaranteed 8d · 700 W

Mine compacted plasteel

  1. Spot grey-blue veins on your map (mountain and large-hills maps spawn them most often). Each tile is compacted plasteel40 plasteel per tile, veins typically 2–8 tiles.

  2. Select a colonist → open the orders tab → click mine, then drag over the vein. Or right-click the vein and choose mine. Mining skill and tool quality affect speed; yield per tile stays 40.

    orders mine
  3. Keep a hauler nearby or assign a dedicated miner. A full 8-tile vein = 320 plasteel — enough for multi-analyzer (50) plus flak helmets and a shield belt with change left.

Buy plasteel

Traders list plasteel as metallic stuff. Base market value is 9 silver per unit; expect markup on buy price depending on negotiation and trader type. Orbital bulk-goods and exotic-goods traders are the usual mid-game fix when map veins are thin.

When to buy: you need 50 for multi-analyzer now and cannot wait for a scanner cycle. Silver is often faster than hoping for map RNG — especially on flat maps with no surface veins.

Shred mechanoids for plasteel

After machining research, shred corpses at a machining table (or crafting spot). Base yields below are multiplied by your shred efficiency (Crafting skill).

Mechanoid Steel Plasteel Notes
Centipede 30 10 Heavy walker — shred every corpse
Termite 30 10 Same parent yield as centipede
Lancer 15 0 Walker — steel only, no plasteel
Scyther 15 0 Walker — steel only
Pikeman 15 0 Walker — steel only

Five centipede kills at base efficiency = 50 plasteel — exactly one multi-analyzer. Do not shred lancers expecting plasteel.

Deep drill and scanners

ground penetrating scanner
ground scanner
finds local deep deposits
then drill on home map
deep drill
deep drill
200 W · plasteel deposits
10 per portion · 2–10 tiles
long-range mineral scanner
long-range scanner
700 W · MTB 4d · max 8d
remote lump + caravan

Deep-drill plasteel deposits yield 10 per portion in lumps of 2–10 tiles — a reliable long-term lane once you have scanner + drill infrastructure. Long-range scanner build cost: 200 steel, 6 components, 2 advanced components, Construction 8.

What to spend plasteel on (Core recipes)

Item Plasteel Also costs Research
multi-analyzer 50 40 steel, 20 gold, 8 components multi-analyzer
flak helmet 10 2 components + 40 metallic stuff flak armor
shield belt 20 50 steel, 2 components shield belt
charge rifle 50 2 spacer components pulse-charged munitions
charge lance 60 3 spacer components pulse-charged munitions
recon armor 80 3 spacer components, 10 uranium recon armor
recon helmet 30 40 metallic stuff recon armor
marine armor 100 4 spacer components, 20 uranium powered armor
marine helmet 40 40 metallic stuff powered armor

Practical spend order

  1. First ~50 → multi-analyzer. It is the first industrial plasteel sink that also speeds up research (+10%) and is the prerequisite for fabrication — which gates charge weapons, recon/marine armor, and most late plasteel recipes.

    architect Tab misc multi-analyzer
  2. Next: flak helmets (10 each) and shield belts (20) if raids are the pressure — good plasteel-per-survival ratio before you commit to 80–100 armor pieces.

  3. After Fabrication + ChargedShot / ReconArmor / PoweredArmor: charge rifles (50), recon suit (80 + 30 helmet), then marine kit (100 + 40 helmet). Ship parts (280 / 140 / 40) are endgame sinks — plan around scanner income, not your first vein.

Vein yield calculator

Surface compacted plasteel: 40 per tile mined.

DLC: Anomaly adds transmute recipes; Odyssey adds shuttle and asteroid economy paths. This guide covers Core only.

RimWorld 1.6 · Core