How to Make Kibble in RimWorld: Recipe, Feeding and Calculator
How to Make Kibble in RimWorld: Recipe, Feeding and Calculator
Kibble is a butcher-station job — you won't find it on a stove. Add the Make kibble bill, throw in 1.0 nutrition of meat or animal products and 1.0 nutrition of plant food or hay, done. Twenty milk plus twenty hay is the easy example: 50 kibble from a butcher table, 35 from a spot. No research. Stick the bags on a shelf (blocks deterioration) or a roofed ground stockpile the animals can actually walk to. Wargs won't eat kibble at all — raw meat only.
Output 50 / 35
Craft at Butcher table
Greens hay / plants
Protein meat / milk / eggs
Illustrated from original game textures (not a live screenshot).
Five steps on a butcher station
- Build a butcher table (Woody stuff 75 + 20 wood does it; steel is optional). A butcher spot works too if you're still early.
- Open Bills, add Make kibble. Zero research needed.
- Leave the ingredient filters alone unless you actually want fertilized eggs or insect jelly in there. Both are banned by default.
- Stock protein (meat, milk, unfertilized chicken eggs) and greens (veg or hay) inside the bill radius.
- Flip Cooking on for whoever you want running the bill. Haul the finished bags to a shelf in the pen, or a roofed ground stockpile the animals can get to.
Butcher table
50 kibble / bill
Butcher spot
35 kibble / bill
Hay allowed
Greens slot
Eggs / milk OK
Protein slot
Illustrated from original game textures (not a live screenshot).
Count nutrition, not item stacks
The bill cares about nutrition value, not stack count. Twenty rice (0.05 each) plus twenty meat (0.05 each) fills both sides neatly. Four unfertilized chicken eggs at 0.25 each cover the whole protein slot by themselves. Other eggs are different — ostrich unfertilized 0.5 / fertilized 0.6; cassowary, emu, turkey, and goose all sit at 0.5. Check the item info tooltip before trusting a preset. That old shorthand about "one meat plus one vegetable" only works when each stack already adds up to 1.0 nutrition, and early-game food usually doesn't.
| Ingredient example | Nutrition / item | Items for 1.0 side | Notes |
|---|---|---|---|
| Hay / rice / corn / milk / typical meat | 0.05 | 20 | Default calculator preset |
| Unfertilized chicken eggs | 0.25 | 4 | Chicken egg preset (0.25) |
| Other eggs (examples) | 0.5–0.6 | 2 | Ostrich unfert 0.5 / fert 0.6; cassowary/emu/turkey/goose 0.5 |
| Fertilized eggs | varies | — | Default-banned on the bill |
| Insect jelly | 0.05 | — | Default-banned on the bill |
With exactly 2.0 nutrition in, the table yields 50 × 0.05 = 2.5 out (+25%) and the spot yields 35 × 0.05 = 1.75 out (87.5%). If a slot overshoots 1.0 because the item sizes don't divide cleanly, your actual conversion will be lower.
50 on the table, 35 on the spot
Same Make kibble bill on both stations, different output. The butcher table runs at full efficiency. The spot applies a 0.7 factor to the work-table step — same 1 + 1 nutrition in, but you only walk away with 35.
| Station | Kibble / bill | Nutrition out | Efficiency | When to use |
|---|---|---|---|---|
| Butcher table | 50 | 2.5 | 125% (2.5 / 2.0) | Default forever once you can build it |
| Butcher spot | 35 | 1.75 | 87.5% (1.75 / 2.0) | Emergency or temporary setup before building a table |
Shelf in the pen beats a distant pile
Illustrated from original game textures (not a live screenshot).
Kibble has no rot timer. A shelf blocks deterioration on its own; a roofed ground stockpile also works. Outdoor shelves already cover their contents — you don't need a separate roof for them. Bare ground piles, though, still want cover.
Why animals walk past your kibble
Work through these top to bottom. An unroofed pile can deteriorate, sure, but deterioration isn't why the animal refuses to eat.
- Species diet: can this animal eat kibble at all? Wargs can't.
- Feed present: is there actually finished kibble sitting on the shelf or stockpile?
- Reachable: penned animals need the feed inside the pen or a connected shelter. Area-restricted animals need it inside the allowed zone. (No, there is no pen-marker "radius" that fails to cover a shelf.)
- Already full, or something closer is winning the food check.
- Downed care: healthy animals eat on their own; downed ones usually need a colonist to hand-feed.
- Production / hauling: check for an unfinished bill, tight filter or radius, Cooking toggled off, or haulers stuck on something else.
Meat in the recipe does not scare herbivores
Illustrated from original game textures (not a live screenshot).
The finished bag counts as food type Kibble. Animals check that tag, not whatever ingredients went in. Herbivores will happily eat meat-based kibble, and most carnivores accept veggie-mixed bags.
- Wargs: strict carnivores, won't touch kibble. Keep raw meat or corpses around.
- Most other animals: fine as long as the species allows the Kibble food type.
- Training: kibble works for taming and training where whole meals sometimes don't.
Related: how to feed animals, taming, and animal pens.
Kibble, hay, meals, or pemmican?
| Feed | Best job | Rot? | Catch |
|---|---|---|---|
| Kibble | Mixed herds, training, dumping spare meat into hay | No rot; shelf prevents deterioration | Needs butcher station; spot is inefficient |
| Hay | Simple herbivore pens | Rots | Humans cannot eat it raw; carnivores ignore it |
| Meals | Human dining, some animal emergencies | Rots | Animals overeat whole meals; poor for tiny livestock |
| Pemmican | Caravans / travel buffer | ~70 days room temp | Cook station food; see pemmican tool |
Go with kibble when you've got spare hay and meat, you want 0.05-size bites instead of full meals, or you need shelf-stable pen feed and don't want to build a freezer. If the pen is pure herbivores, hay alone is fine — skip the cooking labor.
Colonist mood and food policy
Your colonists can eat kibble. They'll hate it. Preferability is RawBad, the Ate kibble thought hits −12 mood for a full day, and FoodPoisonChanceFixedHuman is 0.02 (2%). On top of that, insect meat or human meat in the mix still fires its own thoughts and any Ideology precepts.
1.6 and Odyssey notes
- Kibble has a high animal feeding preference, so colonists will hand-feed it to downed animals quickly.
- Odyssey (optional): fish count as meat for cooking bills. They can fill the protein side of Make kibble when the DLC is active, though nutrition varies by species.
- Numbers on this page match RimWorld 1.6.4871 (Steam rev598): 50 products on the table, nutrition 0.05, mass 0.015, market value 1.1.