RimWorld Stone Types (1.6.4633) | Best Walls, Floors, Doors Tool
Local Game Data Snapshot
RimWorld Stone Types (1.6.4633)
The fast answer for walls, floors, doors, sculptures, and traps. Build smarter, not harder: sandstone first, granite only where hits concentrate, marble where mood compounds, and vacstone only if Odyssey is on and wealth can take it.
0.45x door speed. Keep them off combat paths.
The 90-Second Fix
Quick Solution: Best Stone For Every Job
These picks follow the local 1.6.4633 rev1266 defs for classic stones and source-backed Odyssey rows when DLC is toggled on.
Outer Walls & Killboxes
Put your shell up in the stone that saves the most labor, then double-layer it before raids scale.
Best PickInterior Beauty
Use the stone that actually moves room impressiveness and sculpture payoff, not the one with the highest shell HP.
Best PickFloors & Pathing
Stone floor stats are mostly shared. The material choice is about cutting speed and visuals, not movement magic.
Best PickDoors & Traps
Raiders hit doors. Builders suffer through trap throughput. Use stone only where the labor trade makes sense.
Best PickCore Comparison
Stone Stats Comparator
Sort by the stat that actually matters for the job. HP spreads are real, but frag and termite breakpoints compress them fast.
Material Table
Core 1.6.4633 + optional Odyssey rows| Stone Type | Wall HP | Wall Work | Direct Frag | Termite | Beauty | Notes |
|---|
Raid Math That Matters
Advanced: Breachers, Layering, DLC Spots
Bomb, thump, and demolish math explain why layered layouts and repair staging beat obsessing over a single strongest wall tile.
Breach Math, Not Vibes
The local defs give walls 2x Bomb and 2x Thump multipliers on top of the damage defs. That turns a direct frag into 400 wall damage and a thump shell into 270.
- Granite, limestone, and sandstone all take 2 direct thump hits.
- Marble and slate hit the bad 1-frag breakpoint at 360 and 390 wall HP.
- Demolish damage spreads more, so granite buys several extra breach-axe swings.
Vacstone And Obsidian
When Odyssey is enabled, vacstone becomes the premium perimeter material while obsidian becomes the beauty-heavy specialty pick.
- Vacstone uses a
1.8xHP factor and keeps the classic stone door penalty. - Obsidian uses
0.5xHP,2xbeauty, and+8beauty offset. - Obsidian doors are not slow, but the HP drop is severe enough that combat doors still should not be obsidian.
Stonecutting Labor Wins Fights
The local recipe data sets stonecutting to 1600 work per chunk and 0 crafting XP. That means block flow is pure logistics: chunks close, bills tight, and rebuild caches staged near breach magnets.
- One chunk always becomes 20 blocks.
- Sandstone uses the lowest classic
WorkToMakefactor at1.1x. - Stone floors share stats, so cut the stone that keeps crafters moving.
Workshop Workflow
Logistics, Bills, And Upgrade Timing
Most colonies waste more time hauling chunks than they save by swapping every wall tile to the toughest stone too early.
Copy-Paste Bill Setup
Local stonecutter table: 75 stuff + 30 steelBill: Make Sandstone Blocks
- Do until X: 480
- Pause when satisfied: On
- Unpause at: 360
- Ingredient radius: 12
- Drop on floor: Yes
- Allowed chunks: Sandstone only
Stockpile rule:
- Chunks next to bench: Critical
- Main chunk pile: Normal
- Blocks near builders: Important
Use sandstone for the first serious perimeter, add the second wall layer before breachers become routine, then patch only corners, turret recesses, and final hold points in granite or vacstone.
Planning And Refit Tools
Verified external linksVersion Notes
Patch History That Still Matters
The tool logic is built on your local 1.6.4633 rev1266 install. The links below are the official posts and the DLC pages that explain the current stone menu.
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2025-07-11Odyssey + free update 1.6 out now This is the official feature split where vacstone and obsidian enter the player-facing material list.
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2025-07-22Update 1.6.4528 released Stability follow-up. No meaningful stone-role shift for this tool.
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2025-07-29Update 1.6.4535 released Post-launch fixes. Classic stone advice remains the same.
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2025-08-28Update 1.6.4566 System update, mainly useful as version context for Odyssey-era saves.
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2025-10-31Update 1.6.4630 released The last official patch post in this chain. Your local install is slightly newer at
1.6.4633 rev1266.
Sources & Related Reads
Where The Picks Come From
Classic rows are backed by your local game defs. Odyssey rows are source-backed because the current local install only includes Core data.
Practical answer: build outer walls in sandstone first, double-wall them when raids escalate, reinforce only the breach magnets in granite or vacstone later, use marble where colonists stare every day, and keep classic stone doors away from combat lanes.