RimWorld Best Crops (1.6.4633) | Crop Picker + Field & Hydro Planner

RimWorld Crop Planner Best Crops Guide + Tool Local Core defs checked against 1.6.4633
Crops Hydroponics Planner FAQ Version 1.6.4633
Local Game Files • Crops + Hydro

RimWorld Best Crops Guide + Planner

Plant rice when food is late, corn when labor is the real bottleneck and the soil is decent, potatoes when the map is mostly gravel, and haygrass when the job is animal feed. Indoors, the answer snaps back to rice because the local hydroponics basin uses fertility = 2.8 and corn cannot be sown there.

Hydro WinnerRice beats strawberries and potatoes on basin fertility.
Poor Soil PickPotatoes only have 0.4 fertility sensitivity.
Labor SaverCorn delivers the lowest work per 1 nutrition.

Plant This Right Now

These are the fast situation calls the page keeps falling back to once you align urgency, soil, and indoor power.

Day 1
Rice Fastest recovery when your food clock is already bad or the year is short.
Stable Soil
Corn Best when you can wait on a long cycle and want to free grower work for everything else.
Gravel
Potatoes Bad dirt hurts them less, so they pass rice and corn on 70% fertility tiles.
Animals
Haygrass Human food should not be your winter pen reserve if haygrass is an option.
Quick Solution
Start Here

If the colony is hungry, rice is the first answer. Once the pantry is safe and your growers are stretched thin, swap the good ground to corn. If the map is mostly 70% fertility gravel, use potatoes. If the room is built around basins and a lamp, go back to rice.

Short season Rice. Fast cycles recover from blight, raids, and cold snaps before the year ends.
Rich soil Corn. Output is close to rice, but the grower spends far less work per nutrition.
Mostly gravel Potatoes. The local fertility sensitivity value is the reason they pull ahead here.
Hydro rooms Rice. Basins want Hydroponic sow tags, and corn only has Ground.
Animal feed Haygrass. Keep your human crop plan and your pen reserve plan separate.
Situation Best pick
Panic food or first harvest Rice
Long season and decent soil Corn
Gravel or stony patches Potatoes
Hydroponics basin room Rice
Animal reserve Haygrass
What To Plant Right Now
Decision Map
rimworld best crops planting decision map
Sun lamp + basins Rice is the default indoor answer. Strawberries are a raw-food sidegrade, not the basin efficiency winner.
Fertile outdoors, low labor pressure Corn keeps grower workload down and stores for sixty days before rot starts.
Poor soil or gravel belt Potatoes lose less speed than rice or corn when fertility drops under 100 percent.
Underground dark room or polluted tiles Treat fungus and toxipotato routes as DLC-only notes here. This local Core dump does not include those actual plant defs.
The Numbers
Core Crop Comparison

At 100% fertility soil, rice, potatoes, and corn are all close on estimated calendar-day nutrition per tile. The split appears when you care about fertility sensitivity, labor, and hydroponic legality.

Crop Grow days Yield Nutri / harvest Nutri / day on soil Work / 1 nutrition
Rice 3.0 6 0.30 0.055 1233
Potatoes 5.8 11 0.55 0.052 673
Corn 11.3 22 1.10 0.054 336
Haygrass 7.0 18 0.90 0.071 411
Gravel: potatoes ahead Rich soil: rice output, corn labor Hydro: rice first, potatoes second
Special case What matters
70% fertility gravel Potatoes win because fertilitySensitivity = 0.4.
Hydro basins Rice wins because fertility = 2.8 and corn cannot be sown there.
Storage Raw corn gets daysToRotStart = 60, longer than rice and potatoes.
Hydroponics Basin Grid
Local Power Math
rimworld best crops hydroponics basin grid

One standard lamp room

24 basins gives you 96 grow tiles. The local basin def uses basePowerConsumption = 70, and the sun lamp uses 2900W while scheduled on.

Power split

Day: 2900W + 24 × 70W = 4580W. Night: 24 × 70W = 1680W. The lamp schedule runs from 0.25 to 0.8, or about 13.2 hours.

Crop call

Because basin fertility is so high, rice clears strawberries and potatoes on raw output. Keep one backup food stockpile because basin crops die when the room loses power.

Field Notes That Matter
Risk + Work

Corn without heartbreak

Use corn once the pantry is safe, then split it across a few sow dates. Corn is your best labor deal, but the long cycle makes unsplit fields a raid and cold-snap trap.

Potatoes where soil lies to you

The math only flips in their favor on bad dirt. The moment you unlock rich soil or hydro space, potatoes lose their advantage to rice or corn again.

Animals should not eat your rice plan

Haygrass gives more animal nutrition per tile than the human food crops. Use kibble if you need compact storage, but grow hay first if the goal is winter reserve.

Quick Fixes + DLC Notes
Do This, Not That
rimworld best crops quick fixes panel

Rice buffer even on rich maps

A small rice strip lets you recover before the next corn cycle lands. It is the easiest insurance to justify.

Underground and pollution

Use the picker notes for fungus or toxipotato routes only if your actual install includes the matching DLC defs. This local Core dump only exposes raw fungus and cave-plant hooks.

Hydro rooms need reserve power

Basins keep drawing power through the night and die during long outages. Do not treat the lamp number as the whole room cost.

Two Handy Formula Cards
Planner Logic
rimworld best crops calculator code cards
  • harvestNutrition = yield × 0.05 for the raw food crops on this page.
  • fertilityFactor = 1 + (fertility - 1) × sensitivity is the local rule the planner uses for soil and hydro comparisons.
  • fieldTiles = dailyNeed / nutritionPerTilePerDay and then a reserve is added as extra harvest coverage.

Interactive Planner

Use the picker when you need a plain recommendation. Use the calculators when you want tile counts, hydro room power, or a hay reserve number you can actually build around.

Crop Picker Match urgency, soil, and special conditions

Underground fungus and polluted-tile outputs are shown as DLC-only notes because those plant defs are not present in this local Core dump.

Rice Emergency default

Harvest nutrition 0.30 Raw nutrition per tile per harvest.
Tile output 0.100 Estimated nutrition per tile per day on the chosen surface.
Harvest cadence 5.6 days Estimated calendar days using the standard plant-active window.
Labor profile 1233 Approximate sow + harvest work per 1 nutrition.
    Field Size Estimator Turn crop choice into working tile counts

    The calendar-day estimate divides local adjusted grow days by an active plant window of roughly 55% of a day, matching the installed sun lamp crop schedule. The nutrition-per-pawn input is intentionally editable so you can tune for unusual appetites.

    Daily need 12.8 Total nutrition demanded by the colony per day.
    Working tiles 128 Steady-state growing tiles before reserve coverage.
    Total with reserve 171 Field tiles after adding the chosen reserve days.
    Basins if hydro 0 Hydroponics basins needed, assuming four grow cells each.
      Hydro Budget Plan lamps, basins, and room draw
      Day draw 4,580W Sun lamp on plus all basins drawing power.
      Night draw 1,680W The lamp sleeps, the basins do not.
      Daily energy 78.6 kWh Based on the local lamp schedule from 0.25 to 0.8.
      Grow tiles 96 Each hydroponics basin provides four sowable cells.
        Hay Reserve Helper Translate animal appetite into haygrass land
        Total hay nutrition 90 Total reserve nutrition requested for the selected days.
        Hay items 1800 Each hay item is 0.05 nutrition in the local item defs.
        Stacks 9 Hay stacks to 200, which is 10 nutrition per full stack.
        One-harvest tiles 100 How many haygrass tiles one full harvest would need to cover.

          What This Page Uses From Local Files

          The recommendations above are not just generic crop tips. They are anchored to the installed 1.6.4633 Core defs and source hooks available in this environment.

          Plants_Cultivated_Farm.xml

          Rice, potatoes, corn, haygrass

          The page reads local growDays, harvestYield, fertilitySensitivity, and sowTags for the four core farm crops.

          • Rice: growDays = 3, yield 6, hydro legal.
          • Potatoes: growDays = 5.8, fertilitySensitivity = 0.4.
          • Corn: growDays = 11.3, yield 22, ground only.
          • Haygrass: growDays = 7, yield 18, feed crop.
          Buildings_Production.xml

          Hydroponics basin facts

          The indoor planner uses the local hydro basin values directly: fertility = 2.8, basePowerConsumption = 70, and a default crop of rice.

          • Basins require the Hydroponic sow tag.
          • Each basin occupies four grow cells.
          • Power loss kills basin crops, so the room cannot be sized on lamp wattage alone.
          Buildings_Furniture.xml

          Sun lamp timing

          Indoor crop timing and energy estimates use the local sun lamp numbers: 2900W and a schedule from 0.25 to 0.8.

          • That is roughly 13.2 active hours per day.
          • The planner uses that window to convert adjusted grow days into calendar-day estimates.
          • The visible growing radius used in builds is the local special radius note of about 5.8.
          Plant.cs + Cave Notes

          Growth logic and DLC boundaries

          The installed source shows plant growth using 1 / (TicksPerDay × growDays), and it explicitly skips Odyssey drought penalties for crops planted in supporting structures like hydroponics basins.

          • Core also includes cave plants that yield RawFungus.
          • This local dump does not include the actual Ideology Nutrifungus or Biotech Toxipotato plant defs.
          • That is why the live calculators stay on Core crops and mark those routes as DLC-only notes.

          Quick FAQ

          These are the common “which one right now?” questions the tool is built to answer quickly.

          Rice or corn?

          Rice if the colony needs food before the next bad event. Corn if the food buffer already exists and the real problem is grower labor, not raw output.

          Why do potatoes feel better on bad maps?

          Because they do not collapse as hard on poor fertility. On 70 percent ground, the local numbers put potatoes ahead of both rice and corn in raw nutrition per tile per day.

          What should hydroponics plant first?

          Rice, unless you have a specific raw-food or roleplay reason to burn basin space on strawberries. Corn is not a hydro crop in the local defs.

          Do I need a separate animal crop plan?

          Yes. Haygrass should be planned as its own reserve, because feeding livestock with your human food crop turns every shortage into a colony-wide shortage.