RimWorld Bedroom Tool (1.6.4633) | 4x5 & 5x5 Planner, Mood + Rest
Sleep Right, Fight Right: The No-Nonsense RimWorld Bedroom Tool
Built around the current Core values in RimWorld 1.6.4633: smaller bedrooms are fine now, but only if you stop wasting beauty, comfort, and cleanliness.
- 4x5 single: cheapest room that still has breathing space for bed, dresser, end table, one beauty piece, and a clean path.
- 5x5 double: best-value couple room. The extra tiles matter more than cramming both pawns into a 4x5 box.
- 1.6 mood update: current Core defs put awful bedroom at -2 and mediocre bedroom at +1.
| Rating | Min Score | Bedroom Mood |
|---|---|---|
| Awful | Below 20 | -2 |
| Dull | 20 | 0 |
| Mediocre | 30 | +1 |
| Decent | 40 | +2 |
| Slightly impressive | 50 | +3 |
| Somewhat impressive | 65 | +4 |
| Very impressive | 85 | +5 |
The bedroom problem after 1.6 is not "build huge." It is "do not let dirt, weak beauty, and fake upgrades cancel each other out."
Best low-cost solo room. Treat this as the day-one serious bedroom, not as the late-game luxury ceiling.
The extra room does more work than expensive flooring. Use it when sharing a double bed or when pathing keeps getting sticky.
Current room space score is not raw tile count. The exact helper on this page uses the modern formula:
Space = standable tiles x 1.4 + walkable-but-not-standable tiles x 0.5
For normal bedroom furniture that usually behaves like: interior tiles x 1.4 minus occupied walkable furniture tiles x 0.9.
Beauty spikes harder than most people think. A small sculpture starts at 50 beauty before quality, and a good one doubles that.
Plant pot itself has 0 base beauty in Core defs. The flower is doing the real work.
That is why sculpture-first is the cleaner early spike when you just need one room to stop being miserable.
Bedrooms do not need hospital tile. They need stable floors, low traffic, and someone actually cleaning them.
Sterile tile is +0.6 cleanliness but also -1 beauty. Great for hospitals, not your first bedroom luxury buy.
Wood floor is neutral for room stats. Concrete is actually ugly. Carpet is pretty but slow to clean.
Spend wealth where it changes daily outcomes first: bed quality, one sculpture, then comfort facilities. Bedrooms do not need gold tile to feel good.
- Normal bed: rest 100%
- Good bed: rest 108%
- Legendary bed: rest 160%
This page calculates vanilla/Core bedroom math. Royalty and Ideology stack extra expectations on top rather than replacing the base room system.
- Reserve bigger footprints for noble suites later.
- Keep conduits and pathing clean if a wing may be upgraded.
- Do not build every colonist room like a noble room unless you want the raid points too.
Use the size helper for exact space score. Then either keep the other room stats as starter-profile placeholders, or replace them with the values from RimWorld's room inspector for an exact answer.
Exact formulas used here
Space: standable x 1.4 + walkable non-standable x 0.5. For typical bedrooms that becomes interior x 1.4 minus occupied walkable furniture x 0.9.
Impressiveness: the calculator uses the current Rooms wiki formula: wealth/1500, beauty/3, space/125, and 1 + cleanliness/2.5 are each log-smoothed, averaged at 65%, then dragged by the worst factor at 35%, with a final space cap.
The exact comfort kit is one end table plus one dresser. Doubling either one does nothing for the same bed.
| Item | Code-backed value | Why it matters |
|---|---|---|
| End table | Beauty 3, comfort +0.05 | Cheap comfort. Must touch the bed head cardinally. |
| Dresser | Beauty 5, comfort +0.05 | The second half of the exact +0.10 comfort kit. |
| Plant pot | No base beauty | The flower is the beauty source, not the pot shell. |
| Small sculpture | Base beauty 50 | Good = 100, excellent = 150, masterwork = 250. |
Use these when you just want to sketch the room fast in planning mode.
WWWWWW W.e..W W.bb.W W.dd.W W...sW W....W WWDWWW Legend: W = wall D = door b = single bed d = dresser footprint e = end table s = sculpture or lamp slot
WWWWWWW W..e..W W.bbb.W W.bbb.W Wdd...W W...s.W WWWDWWW Legend: b = double bed footprint d = dresser footprint e = end table s = sculpture slot D = door