RimWorld Bedroom Tool (1.6.4633) | 4x5 & 5x5 Planner, Mood + Rest

RimWorld Strategist

Sleep Right, Fight Right: The No-Nonsense RimWorld Bedroom Tool

Built around the current Core values in RimWorld 1.6.4633: smaller bedrooms are fine now, but only if you stop wasting beauty, comfort, and cleanliness.

Core 1.6.4633 4x5 / 5x5 Templates Space + Mood Tools
rimworld bedroom quick solution card with 4x5 and 5x5 templates
The Practical Core & Visual Layouts
Target Sizes & 1.6 Changes
  • 4x5 single: cheapest room that still has breathing space for bed, dresser, end table, one beauty piece, and a clean path.
  • 5x5 double: best-value couple room. The extra tiles matter more than cramming both pawns into a 4x5 box.
  • 1.6 mood update: current Core defs put awful bedroom at -2 and mediocre bedroom at +1.
Rating Min Score Bedroom Mood
AwfulBelow 20-2
Dull200
Mediocre30+1
Decent40+2
Slightly impressive50+3
Somewhat impressive65+4
Very impressive85+5

The bedroom problem after 1.6 is not "build huge." It is "do not let dirt, weak beauty, and fake upgrades cancel each other out."

4x5 Single Template
rimworld bedroom 4x5 single layout template

Best low-cost solo room. Treat this as the day-one serious bedroom, not as the late-game luxury ceiling.

5x5 Couple Template
rimworld bedroom 5x5 couple layout template

The extra room does more work than expensive flooring. Use it when sharing a double bed or when pathing keeps getting sticky.

The Three Levers: Space, Beauty, Cleanliness
Space

Current room space score is not raw tile count. The exact helper on this page uses the modern formula:

Space = standable tiles x 1.4 + walkable-but-not-standable tiles x 0.5

For normal bedroom furniture that usually behaves like: interior tiles x 1.4 minus occupied walkable furniture tiles x 0.9.

Beauty

Beauty spikes harder than most people think. A small sculpture starts at 50 beauty before quality, and a good one doubles that.

Plant pot itself has 0 base beauty in Core defs. The flower is doing the real work.

That is why sculpture-first is the cleaner early spike when you just need one room to stop being miserable.

Cleanliness

Bedrooms do not need hospital tile. They need stable floors, low traffic, and someone actually cleaning them.

Sterile tile is +0.6 cleanliness but also -1 beauty. Great for hospitals, not your first bedroom luxury buy.

Wood floor is neutral for room stats. Concrete is actually ugly. Carpet is pretty but slow to clean.

Advanced: Wealth, Traits, and DLC Prep
Wealth Trap Control

Spend wealth where it changes daily outcomes first: bed quality, one sculpture, then comfort facilities. Bedrooms do not need gold tile to feel good.

  • Normal bed: rest 100%
  • Good bed: rest 108%
  • Legendary bed: rest 160%
Trait Pressure
Greedy: wants a really impressive room. Current Core thought defs keep punishing the lower bedroom stages, so mediocre is not enough.
Jealous: cares about relative bedroom quality, not just absolute score.
Ascetic: likes humble rooms and can actively dislike high-end bedrooms.
DLC Prep

This page calculates vanilla/Core bedroom math. Royalty and Ideology stack extra expectations on top rather than replacing the base room system.

  • Reserve bigger footprints for noble suites later.
  • Keep conduits and pathing clean if a wing may be upgraded.
  • Do not build every colonist room like a noble room unless you want the raid points too.
Bedroom Optimizer
1. Space Helper + Room Stat Mixer

Use the size helper for exact space score. Then either keep the other room stats as starter-profile placeholders, or replace them with the values from RimWorld's room inspector for an exact answer.

Exact formulas used here

Space: standable x 1.4 + walkable non-standable x 0.5. For typical bedrooms that becomes interior x 1.4 minus occupied walkable furniture x 0.9.

Impressiveness: the calculator uses the current Rooms wiki formula: wealth/1500, beauty/3, space/125, and 1 + cleanliness/2.5 are each log-smoothed, averaged at 65%, then dragged by the worst factor at 35%, with a final space cap.

Result: Bedroom Mood Band
62.4
Slightly impressive
Bedroom thought: +3 mood
Starter profile loaded. Swap in your live room stats for an exact in-game answer.
Wealth pressure
900
Beauty pressure
6.5
Space pressure
21.7
Cleanliness pressure
0
Weakest factor right now is space. That means you should avoid overfurnishing before you chase wealth or premium floors.
Current room threshold
50+
Need 50 for slightly impressive.
Next safe move
Clean + sculpture
Do not buy sterile tile first unless the room is also serving medical work.
2. Bed Rest + Comfort Builder
Final rest effectiveness
100%
Normal bed uses the base 100% rest rate.
Final comfort
0.85
Normal bed 0.75 + end table and dresser +0.10.

The exact comfort kit is one end table plus one dresser. Doubling either one does nothing for the same bed.

3. Floor + Art ROI Panel
Selected floor stats
0 beauty / 0 clean
Wood floor is neutral for room stats. It is fast and flammable, not inherently pretty.
Small sculpture beauty
50
Normal small sculpture stays at its base 50 beauty.
Item Code-backed value Why it matters
End table Beauty 3, comfort +0.05 Cheap comfort. Must touch the bed head cardinally.
Dresser Beauty 5, comfort +0.05 The second half of the exact +0.10 comfort kit.
Plant pot No base beauty The flower is the beauty source, not the pot shell.
Small sculpture Base beauty 50 Good = 100, excellent = 150, masterwork = 250.
Copyable ASCII Layouts

Use these when you just want to sketch the room fast in planning mode.

4x5 Single
WWWWWW
W.e..W
W.bb.W
W.dd.W
W...sW
W....W
WWDWWW

Legend:
W = wall
D = door
b = single bed
d = dresser footprint
e = end table
s = sculpture or lamp slot
5x5 Couple
WWWWWWW
W..e..W
W.bbb.W
W.bbb.W
Wdd...W
W...s.W
WWWDWWW

Legend:
b = double bed footprint
d = dresser footprint
e = end table
s = sculpture slot
D = door
FAQ, Sources, and Related Reads