Make Stone Blocks Fast in RimWorld (1.6) | Stonecutter + Bill Tool
Vanilla 1.6.4633 rev1266 | Code-backed stonecutting
Make Stone Blocks Fast in RimWorld
Need blocks right now? Research Stonecutting, place a stonecutter's table, set Do until X, and keep a floor stockpile of chunks tight to the bench. The local game defs say each chunk becomes 20 blocks, the recipe gives no Crafting XP, and a stone wall costs 5 blocks. Jump to the quick solution.
Bench cost: 75 stuff + 30 steel
1 chunk = 20 blocks
Wall = 5 blocks | Tile = 4
Quick Solution
90-second setup- Unlock it: finish
Stonecutting. The local research def setsbaseCost = 300. - Build it: place
TableStonecutterfrom Production. The table costs75 stuff + 30 steeland uses a3x1footprint. - Feed it: put a floor stockpile of chunks beside the interaction side. Chunks are heavy, single-stack, and ugly, so walking is the real tax.
- Bill it: use
Make any stone blocksor one stone type, switch toDo until X, and keep the target aligned to chunk output. - Store smart: use
Drop on floorwhen you want builders or haulers to move finished blocks later instead of forcing the cutter to do an extra storage trip. - Assign smart: the recipe has
workSkillLearnFactor = 0, so stonecutting gives no XP. Use a steady pawn, not your best crafter.
bill: Make any stone blocks
repeat: Do until X
count_target: 1000
pause_when_satisfied: true
unpause_at: 740
ingredient_radius: tight around local chunk pile
allowed_ingredients:
- StoneChunks category
output: DropOnFloor
notes:
- Workshop room avoids the 0.8 room-role penalty
- Tool cabinets add +6% each, up to two
Useful default targets: 600 blocks for a tiny base, 1000 for a growing base, 1600+ once you are replacing wood walls and laying real floors.
Chunk Planner
Wall + floor mathThis calculator uses the local defs: Wall costStuffCount = 5, every stone tile costs 4 blocks, and each chunk produces 20 blocks. Enter your project and it will tell you what your Do until X target should be.
From the Game Code
Local install audit
Stonecutter
Tool cabinet
Deep drill
-
ResearchProjectDef StonecuttingCost300, tech levelMedieval, and it directly unlocks the stonecutter's table. File:ResearchProjects_1.xml. -
ThingDef TableStonecutterCosts75 stuff + 30 steel, links toToolCabinet, wants aWorkshoproom role, and takes a0.8speed factor when not in that role. File:Buildings_Production.xml. -
RecipeDef MakeStoneBlocksBaseUsesworkAmount = 1600,workSpeedStat = GeneralLaborSpeed,targetCountAdjustment = 20, andworkSkillLearnFactor = 0. File:Recipes_Production.xml. -
ThingDef ToolCabinetAddsWorkTableWorkSpeedFactor +0.06and the facility comp allowsmaxSimultaneous = 2. It also needsComplexFurniture, so it is not always an early-game option. File:Buildings_Misc.xml. -
ThingDef Walland stone tile defs A standard wall costs5stuff, while stone tile and flagstone cost4 blockseach. Files:Buildings_Structure.xmlandTerrain_Floors_StoneTile.xml.
Which Stone to Cut
Walls, floors, beautyTerrain_Floors_StoneTile.xml has Beauty = 1. Floor choice is not about hidden beauty math. It is mainly about color, supply, and how fast you can cut the blocks.| Stone | Wall HP | Block WorkToMake | Standout trait | Fast rule |
|---|---|---|---|---|
| Granite | 510 | 1.30x | Best wall durability from MaxHitPoints 1.7 |
Use for outer walls, killbox shell, and breach-facing edges. |
| Limestone | 465 | 1.30x | Almost-granite toughness at 1.55 HP factor |
Great fallback wall stone when granite is scarce. |
| Sandstone | 420 | 1.10x | Fastest stonecutting output | Best for mass floor jobs and fast early conversion. |
| Slate | 390 | 1.30x | Dark tone, middling durability | Use when you want the look and already have the chunks. |
| Marble | 360 | 1.15x | Only wall stone here with a built beauty bump | Save for beauty-focused rooms, sculptures, and visible interiors. |
Why the wall HP numbers are exact: wall base HP is 300, then the stone stuff factor multiplies it. That yields granite 510, limestone 465, sandstone 420, slate 390, and marble 360.
Bench Speed Math
Recipe work = 1600Bench-only throughput here comes straight from the local recipe and worktable stats. It does not include hauling, waiting, or bad pawn pathing.
Logistics + Troubleshooting
Keep bills runningLogistics that actually matter
- Chunks on floor, not shelves: vanilla shelves cannot hold chunks, so keep a floor stockpile hugging the bench.
- Blocks can use shelves: the finished product is normal resource stuff, so shelf your blocks if you want a clean builder zone.
- Drop on floor saves one loop: the bill code has a dedicated
DropOnFloorpath that ends the job after placing product nearby. - Crafting work type: stonecutting uses the
Craftingwork type and requiresManipulation. - Specific stone bills: split granite and marble when aesthetics matter. Use
Make any stone blockswhen survival speed matters more than looks.
Copyable stockpile setup
chunk_stockpile:
location: beside stonecutter interaction cell
storage: floor only
allow:
- stone chunks
disallow:
- steel slag
- mechanoid slag
block_storage:
location: next to builders or shelves
allow:
- any stone blocks
priority: Important
Common blockers and the fast fix
| Symptom | Likely reason | Fix |
|---|---|---|
| Table missing from build menu | Stonecutting not researched |
Finish the 300-cost research first. |
| Bill says missing materials | No allowed StoneChunks in radius |
Move chunks closer or loosen radius enough to cover the floor stockpile. |
| Pawn ignores the bench | Crafting priority, manipulation loss, or another higher-priority job | Raise Crafting priority on one steady pawn and confirm both hands still work. |
| Do until X seems to jump in weird chunks | targetCountAdjustment = 20 |
Set targets as multiples of 20 so the count aligns to recipe output. |
| Crafter gains no XP | This is intended by the recipe | Accept it and reserve your best crafter for bills that actually teach skill. |
Deep Drill, Late Game, Mods
Scale without painThe local DeepDrill def explicitly says it yields stone chunks if no resources are present. That makes it the clean vanilla answer once map chunks start running thin.
Late-game stone yard
Best pattern: deep drill nearby, floor chunk dump beside two stonecutters, shelves for finished blocks, then let haulers or mechs move block stacks to builders. Because chunks cannot use shelves, do not waste time trying to force a shelf-only layout.
Safe modded extras
Keep this separate from vanilla advice. Add one at a time and test on a non-critical save first.
FAQ
Short answersDo you need research before making stone blocks?
Yes. The local install has TableStonecutter gated behind Stonecutting, and the research project itself costs 300. Once it is done, the table becomes a normal Production build.
How many blocks do you get per chunk?
Every stone chunk becomes 20 blocks. This is written both in the recipe setup and in the per-stone butcherProducts entries for chunk defs.
Is sandstone really best for floors?
Sandstone is the practical floor pick because its blocks are faster to make. The code-backed catch is that all stone tile floors have Beauty 1, so sandstone is not secretly prettier than granite or marble as a floor tile.
Why is marble still special if floor beauty is the same?
Marble matters for beauty on walls and sculptures, not because its stone tile has a hidden terrain bonus. Marble blocks also cut faster than granite or limestone, but its walls are the weakest of the five major stones.
Can I use shelves to keep the stonecutter supplied?
No for chunks, yes for finished blocks. Vanilla shelf defs explicitly rule out chunk storage, so keep a chunk floor stockpile next to the bench and reserve shelves for the block side of the loop.
Visual Refresher + Related Reads
Vanilla firstUse the video for a fast visual pass. Use the planner and code cards above when you want the exact numbers behind your bill and material decisions.
Good internal follow-ups
Stone blocks sit right at the intersection of early research, layout discipline, and defensive upgrades. These fit naturally after this page:
Fast reference card
One chunk = 20 blocks. One wall = 5 blocks. One stone tile = 4 blocks. Granite wall = 510 HP. Tool cabinet = +6% bench speed each. Stonecutting XP = zero.