RimWorld How to Butcher Dead Animals (1.6.4633) | Yield & Fix Tool
Code-backed butcher tool • Local 1.6.4633 rev1266
How to Butcher Dead Animals: Max Yield & Quick Fixes
Build a butcher table, keep corpses fresh, let a cook run the bill, and stop mixing corpse work with the clean kitchen. The panel set below mirrors the fast answers players need, then the live tools underneath turn the local game rules into usable decisions.
Efficiency Comparison: Table vs. Spot
Troubleshooting: Why Can't I Butcher?
The Ideal Room Layout Flow
Copyable Bill Configurations
1.6.4633 rev1266. The tool rules below are pulled from the local
Recipes_Butchery.xml, Buildings_Production.xml, WorkGivers.xml, WorkTypes.xml,
Buildings_Misc.xml, Buildings_Furniture.xml, CompRottable.cs, and the local bill behavior where the default ingredient search radius is 999.
Check Yield, Diagnose Failures, and Lock the Layout
These tools are tuned to the current local game files. Yield and warm-room speed assume a healthy pawn with no sight or manipulation penalties. If you butcher in cold rooms, the page will warn you where the game adds extra slowdown.
Yield & Speed Estimator
Compare butcher table and butcher spot output using the local Cooking-based butcher stats, plus tool cabinet bonuses.
Use the table for economy
The butcher spot strips 30 percent of output before Cooking skill can help you recover any value.
Temperature note
This estimate assumes the bench stays above 10 C / 50 F.
Why It Fails Checker
Step through the same block points the local recipe and bill system care about: freshness, bill filter, radius, assignment, and access.
Recipe rejects the corpse
Anything past Fresh fails the flesh butcher recipe.
- Rotting corpses fail because the recipe interrupts if an ingredient is rotting.
Copyable Bills
Generate a clean butcher bill for a freezer wing or a bare-bones emergency spot. The base JSON stays intentionally readable so you can mirror it in-game fast.
Default animal butchering keeps human corpses off unless you explicitly allow them.
Room Placement Advisor
Pick where you want the bench and how much traffic the wing handles. The advisor pushes you toward the same freezer → butcher → kitchen split shown in the layout panel.
Best default: freezer next door, butcher room in the middle
This keeps corpses fresh, contains the butcher table cleanliness hit, and avoids making the stove room dirty.
- Keep freezer shelves and corpse stockpiles one short door away.
###########
# F F F F #
# F C C F #
# D###D####
# B T . K #
# B S . S #
# D###D####
# . . . O #
###########
F = freezer
C = corpse stockpile
B = butcher room
T = butcher table
K = clean kitchen
S = shelf
O = hall
What the Local RimWorld Files Actually Say
These are the rule anchors behind the tool. They are written for players, but every card maps back to the local game files and bill behavior used by this install.
Butcher spot is a 70% bench, butcher table is full yield
The spot sets WorkTableEfficiencyFactor to 0.7. The table has no such penalty, so it keeps the full yield multiplier.
The butcher table carries minus fifteen cleanliness
The table applies Cleanliness -15, and the corpse code also throws blood filth on the floor during butchering. That is why clean kitchens and butcher tables should be separated.
Fresh only, Cooking work, 450 work amount
The flesh recipe uses Cooking, workAmount 450, forces the AllowFresh filter, disallows AllowRotten, and interrupts if the ingredient starts rotting.
Butchering belongs to Cooking, not Animals
The butcher work giver points to TableButcher and ButcherSpot under the Cooking work type. Animals covers taming, training, harvesting resources, and slaughtering, not the bench job itself.
Two tool cabinets maximum, plus six percent each
The tool cabinet offsets WorkTableWorkSpeedFactor +0.06 and its facility component allows maxSimultaneous 2. If you butcher often, both cabinets are real throughput.
Shelves are for outputs, not giant corpses
The shelf description explicitly says large corpses cannot be stored there. Use shelves for meat and leather staging, not for the carcasses themselves.
Rot is temperature-driven
The rottable component advances using ambient temperature. Frozen items effectively stop rotting, refrigerated items slow down, and warm storage lets the timer run at normal speed.
Butchering spreads blood, and human butchery records history events
Every butcher job can create blood filth. Humanlike corpses also trigger a butchered human history event and tale, which is why human processing needs a deliberate bill choice.
The default search radius is 999 tiles
The bill constructor sets ingredientSearchRadius to 999. Corpses only fall out of range when you shrink the radius yourself or use a tighter room-specific setup.
Version and patch framing
1.6.4633 rev1266. This page assumes the current 1.6-era bill UI, butcher room cleanliness behavior, and the current flesh butcher recipe setup used by that version.
Fast Answers for the Common Edge Cases
Short answers for the failures and layout decisions that keep coming up in butchering runs.
Can you butcher rotten animals in vanilla RimWorld?
No. The butcher recipe forces fresh ingredients and rejects rotting ones. Once the corpse is rotten or desiccated, treat it as disposal, not food.
Why is the pawn not doing the butcher bill?
The bench job is Cooking work. Check work priorities, path access, forbidden corpses, and whether the pawn is stuck behind higher-priority food bills.
Can the butcher table sit in the freezer?
Yes, but cold rooms slow worktables. It is usually better to freeze the corpse next door and butcher in an adjacent dirty room above 10 C / 50 F.
What about human and insect corpses?
Animals are allowed by default. Humanlike corpses require an explicit bill filter change and come with mood or precept consequences. Insect corpses count as animal corpses for the flesh butcher recipe.
Does a better cook increase leather and meat?
Yes. The local butcher efficiency stat scales from Cooking skill, so skilled cooks get more value out of the same corpse, and the butcher spot still throws away 30 percent on top of that.
What is the emergency day-one setup?
Drop a butcher spot, keep one fresh corpse close, set a single butcher bill, and upgrade to a table as soon as you can afford the material loss no longer.