Cremate Smarter in 1.6: Fast, Safe Body Cleanup Without Rot Stink (Tool)

Cremate Smarter in 1.6: Fast, Safe Body Cleanup Without Rot Stink

electric crematorium icon Build an Electric Crematorium in RimWorld 1.6 Today
Quick-Solution Guide
Research: Electricity
Cost: 150 stone + 20 steel + 2 components
Power: -250 W, 12 heat/sec
  1. Cremate corpse Human + Rotten
  2. Burn apparel ≤Normal, ≤50%, Tainted
Step-by-Step Setup
Code-backed reminder: the Electric Crematorium has shortCircuitInRain=true, so build it roofed. This page uses Core defs from /game (1.6.4633 rev1266).
Killbox-Adjacent Setup
Killbox-adjacent crematorium placement — how to build crematorium rimworld
Put the bench close to where bodies drop and a critical corpse/apparel stockpile beside it. Less walking = faster cleanup.
Enclosed Burn Room
Enclosed burn room method — how to build crematorium rimworld
Pre-electricity: stone room, pile bodies, ignite (Molotov/incendiary), then close the door. Remove Home area inside so pawns don’t firefight.
Copyable Cremation Bills

Cremate Corpse

  • Humanlike: Yes
  • Rotten: Yes
  • Colonist corpses: No
  • Radius: 999
Core rule: CremateCorpse disallows CorpsesMechanoid.

Burn Apparel

  • Quality: ≤ Normal
  • Hit points: ≤ 50%
  • Tainted/deadman: Yes
  • Radius: 999
Core rule: BurnApparel disallows ShieldBelt and SmokepopBelt.
In Core defs, crematorium bills run under Hauling (WorkGiverDef DoBillsCremate), so make sure at least one pawn has Hauling enabled.
Item Type: Burn at Crematorium?
Item type Burn? If no…
Wooden bows / spears Yes ✓
Energy weapons / shields No ✕ Smelt or shred
Core rule: BurnWeapon disallows AllowNonBurnableWeapons via special filters — that’s why some weapons won’t show up.
Rot Stink Safety Tips
Rot stink safety tips diagram — how to build crematorium rimworld
  • Keep corpse intake sealed; don’t vent it into living space.
  • Process bodies quickly to avoid long exposure.
  • Toxic Environment Resistance reduces rot stink exposure (masks help).
Exact game facts (Core defs)
  • LungRotExposure severity comes from RotStink gas every 1s and drops ~20% per day when not exposed.
  • At exposure ≥ 0.5, there’s a chance to gain LungRot (mean time between cases drops as exposure rises).
Troubleshooter: Won’t Cremate?
Crematorium troubleshooter flowchart — how to build crematorium rimworld
  • Check power and the flick toggle.
  • Confirm the bill filter matches (humanlike / rotten / tainted).
  • Make sure pawn has Hauling enabled and can reach items (Allowed Area).
  • Roof it (rain short-circuit) and rebuild if a patch left it in a bad state.
Watch Quick Tips Video!
Patch History (tool context)

This tool is verified against local game files: /game/Version.txt1.6.4633 rev1266. If you update RimWorld, re-extract defs and update these constants.

Exact source paths (Core defs)
  • Electric crematorium: /game/Data/Core/Defs/ThingDefs_Buildings/Buildings_Production.xmlThingDef ElectricCrematorium
  • Bills: /game/Data/Core/Defs/RecipeDefs/Recipes_Cremation.xmlCremateCorpse, BurnApparel, BurnWeapon, BurnDrugs
  • Workgiver: /game/Data/Core/Defs/WorkGiverDefs/WorkGivers.xmlWorkGiverDef DoBillsCremate (work type: Hauling)
  • Rot stink exposure + lung rot: /game/Data/Core/Defs/HediffDefs/Hediffs_Local_Infections.xmlLungRotExposure, LungRot
  • Toxic resistance stat: /game/Data/Core/Defs/Stats/Stats_Pawns_General.xmlStatDef ToxicEnvironmentResistance
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