Cremate Smarter in 1.6: Fast, Safe Body Cleanup Without Rot Stink (Tool)
Cremate Smarter in 1.6: Fast, Safe Body Cleanup Without Rot Stink
Build an Electric Crematorium in RimWorld 1.6 Today
Research: Electricity
Cost: 150 stone + 20 steel + 2 components
Power: -250 W, 12 heat/sec
- Cremate corpse Human + Rotten
- Burn apparel ≤Normal, ≤50%, Tainted
Code-backed reminder: the Electric Crematorium has
shortCircuitInRain=true, so build it roofed.
This page uses Core defs from /game (1.6.4633 rev1266).
Killbox-Adjacent Setup
Put the bench close to where bodies drop and a critical corpse/apparel stockpile beside it. Less walking = faster cleanup.
Enclosed Burn Room
Pre-electricity: stone room, pile bodies, ignite (Molotov/incendiary), then close the door. Remove Home area inside so pawns don’t firefight.
Copyable Cremation Bills
Cremate Corpse
- Humanlike: Yes
- Rotten: Yes
- Colonist corpses: No
- Radius: 999
Core rule:
CremateCorpse disallows CorpsesMechanoid.
Burn Apparel
- Quality: ≤ Normal
- Hit points: ≤ 50%
- Tainted/deadman: Yes
- Radius: 999
Core rule:
BurnApparel disallows ShieldBelt and SmokepopBelt.
In Core defs, crematorium bills run under Hauling (
WorkGiverDef DoBillsCremate), so make sure at least one pawn has Hauling enabled.
Item Type: Burn at Crematorium?
| Item type | Burn? | If no… |
|---|---|---|
| Wooden bows / spears | Yes ✓ | — |
| Energy weapons / shields | No ✕ | Smelt or shred |
Core rule:
BurnWeapon disallows AllowNonBurnableWeapons via special filters — that’s why some weapons won’t show up.
Rot Stink Safety Tips
- Keep corpse intake sealed; don’t vent it into living space.
- Process bodies quickly to avoid long exposure.
- Toxic Environment Resistance reduces rot stink exposure (masks help).
Exact game facts (Core defs)
LungRotExposureseverity comes fromRotStinkgas every1sand drops ~20%per day when not exposed.- At exposure ≥
0.5, there’s a chance to gainLungRot(mean time between cases drops as exposure rises).
Troubleshooter: Won’t Cremate?
- Check power and the flick toggle.
- Confirm the bill filter matches (humanlike / rotten / tainted).
- Make sure pawn has Hauling enabled and can reach items (Allowed Area).
- Roof it (rain short-circuit) and rebuild if a patch left it in a bad state.
Patch History (tool context)
This tool is verified against local game files: /game/Version.txt → 1.6.4633 rev1266.
If you update RimWorld, re-extract defs and update these constants.
Exact source paths (Core defs)
- Electric crematorium:
/game/Data/Core/Defs/ThingDefs_Buildings/Buildings_Production.xml→ThingDef ElectricCrematorium - Bills:
/game/Data/Core/Defs/RecipeDefs/Recipes_Cremation.xml→CremateCorpse,BurnApparel,BurnWeapon,BurnDrugs - Workgiver:
/game/Data/Core/Defs/WorkGiverDefs/WorkGivers.xml→WorkGiverDef DoBillsCremate(work type: Hauling) - Rot stink exposure + lung rot:
/game/Data/Core/Defs/HediffDefs/Hediffs_Local_Infections.xml→LungRotExposure,LungRot - Toxic resistance stat:
/game/Data/Core/Defs/Stats/Stats_Pawns_General.xml→StatDef ToxicEnvironmentResistance
Copied.