RimWorld Long-Range Mineral Scanner | 1.6 Target Picker & Haul Planner
RimWorld Long-Range Mineral Scanner: Stop Hauling The Wrong Ore
Short answer first: build it for components, plasteel, gold, or uranium. If the real question is bulk steel, the ground scanner and deep drill usually beat it on sanity, safety, and total colony time.
200 steel, 6 components, 2 advanced components
2000 research at hi-tech bench
No roof allowed
700W, 3x3, Heavy terrain
4d mean, 8d guaranteed
30-day site timer, 50% threat roll
Components are the cleanest default because they are targeted, valuable, and usually repay the trip faster than bench-crafting another giant batch.
| Target | LRMS Wins When | Ground Scanner Wins When | Haul Risk |
|---|---|---|---|
| Components | You need a direct component burst now. No waiting for trader luck and no deep drill detour. | Almost never. The ground scanner cannot directly give you component deposits. | Low to medium |
| Plasteel | Bionics, spacer guns, or ship parts are blocked right now. | You are patient, already drilling, and want less world-map micro. | Medium |
| Gold | Advanced components are the bottleneck and traders are dry. | You already have mature deep-drill infrastructure and no urgency. | Low |
| Uranium | You specifically need slug turrets, ammo, or armor materials. | You can wait for another deep deposit and already own the drill lane. | High |
| Steel | Sea ice, no bedrock value, or transport is already trivial. | Nearly every normal-map steel economy. Keep the miners home and drill. | Very high |
Worth It Chooser
Feed the actual bottleneck, not the one that only looks big on the map.
Components with a pod loop are exactly what this building is for.
The local scanner comp uses ResearchSpeed, so your best scientist shortens the cycle directly.
Light enough that you should solve the trip with speed, not with extra bodies.
Ground scanning wins on steel and stable home-map ore lanes. It loses on direct component targeting.
Idle Fix Board
Separate scanner failure from logistics failure before you blame the building.
If the grid is brownout-prone, the scanner never gets a clean work cycle.
The local ThingDef hard-disables use under a roof.
Scanner work is Research, not Mining, and the local WorkGiver blocks mechs.
The scanner is not the bottleneck if the site appears and you still have no return plan.
If it still feels bad, the issue is probably target choice or hauling math, not the machine itself.
Code-Backed Snapshot
Local Core defs and quest scripts only.
The building is a 3x3 Heavy-terrain research machine that draws 700W and cannot function under a roof.
The local scanner comp uses ResearchSpeed, so late-game researchers matter more than miners here.
The local LongRangeScan WorkGiver requires Manipulation and explicitly sets canBeDoneByMechs to false.
The local site script expires the deposit after 30 in-game days and only adds threat parts when violent quests are allowed.
Local ground scanner defs sit at 150 steel, 4 components, 1 advanced component, and a 3-day mean / 6-day max cycle.
The haul planner also assumes the current common 150kg transport pod load for quick return math.
Expedition Cards
Small team, fast strip, clean exit.
Best when the mineral is valuable enough that return speed matters more than raw tonnage.
- 1 miner, 1 builder-hauler, optional shooter
- Bring steel, components, and chemfuel for the return launcher
- Best for components, plasteel, and gold
Most forgiving extraction once you have reusable lift and fuel discipline.
- 1 miner, 1 hauler-builder
- Carry a chemfuel buffer and keep cargo headroom free
- Best for plasteel, uranium, and mixed loads
Use this for lighter ores or when you already have excellent animal capacity.
- 1 miner, 1 guard, pack animals, bedrolls, medicine
- Great for components and gold
- Usually the wrong answer for steel or uranium
Troubleshooting
The common failure points are boring. Fix the boring part first.
Why is my scanner idle even though the colonist can research?
What should I scan first if I only build one scanner?
Why does steel feel so much worse than it looked on paper?
When should I build both scanners?
Useful Follow-Ups
Keep the rest of the logistics chain clean.
Use this when the right answer is staying home and drilling instead of chasing off-map deposits.
If you are still walking your ore home, fix the packing, food, and animal side before you judge LRMS.
The fastest rare-ore loop is often pod in, strip fast, and launch the good stuff back out.