RimWorld Ground-Penetrating Scanner | 1.6 Tool & Quick Fix Board
Ground Scanner Board
RimWorld Ground-Penetrating Scanner: The Definitive Guide & Tool
Fast answer first: keep it powered, unroofed, and staffed by a real Research pawn, then place a deep drill on the ping. This page uses the local 1.6.4633 rev1266 Core install for the numbers that matter in play.
700W scanner
200W drill
Must stay unroofed
3d mean, 6d max
Research + Mining split
Heavy pad, Light drill
Powered?
700W online
Unroofed?
No roof above tile
Researcher Assigned?
Research work enabled
Valid Biome?
Flat, mountain, not sea ice
Status
InactiveRemove the roof first. The local scanner def has canBeUsedUnderRoof=false, so a valid pawn will still ignore it.
Workflow & Tools
The scanner only becomes useful when the research chain, pawn job, and drill follow-through are lined up.
- Research DeepDrilling first, then GroundPenetratingScanner.
- Build the scanner outdoors on a Heavy tile. Bridges are not enough.
- Assign a pawn with Research work. Scanner time is not Mining time.
- Wait for the scan cycle. Local cadence is 3 days mean, 6 days guaranteed.
- Toggle the deep resource overlay, then place a deep drill on the deposit and defend that lane.
1000
→
Ground Scanner 1000
canBeDoneByMechs=false.
Scanning
Extraction
The scanner is running. Once a deposit appears, you still need the deep drill to cash it out.
Interactive Resource Calculator
Use the local deep-resource cell ranges and scanner cadence to estimate what a hit is worth before you commit labor.
Drill Placement Simulator
The local drill can sit on Light support terrain and shows a 2.6-tile display radius. That does not mean every legal tile is a good tile.
Strategy & Troubleshooting
Most “broken scanner” stories are configuration mistakes, wrong expectations, or the wrong tool for the map.
Why is it idle?
Why does it look dead right after I build it?
Why not on sea ice?
Can mechs run the scanner or the drill?
GroundPenetratingScan and Drill work givers both set canBeDoneByMechs=false.Why am I getting chunks instead of ore?
Scanner Comparator
Ground scanning is not the answer to every shortage. It is the best answer to some shortage shapes.
| Route | Best For | Player Load |
|---|---|---|
| Ground Scanner | Routine local supply, heavy bulk ore, settled colonies | Research time, 700W, drill defense, no travel |
| Long-Range Scanner | Targeted runs for a specific mineral | 700W, world-map trip, hauling deadline |
| Trade | Emergency shortages, first plasteel, small exact stacks | Silver, trader timing, settlement access |
Colony Stage & Biome Tactics
The building gets stronger as your colony becomes more stable and more industrial.
Colony Stage
Biome Tactics
This is the sweet spot. You have enough power, enough labor slack, and enough room to build an outdoor scanner pad plus clean drill lanes without turning every deposit into a base-wide incident.
Related Resources & Links
Use the site tools for the local code view, then jump out only when you want broader patch context.
Version & Patch Log
Local install facts first, with a small amount of verified release context where it changes the comparison.
- 2025-07-11 Odyssey + free Update 1.6 went liveThis is the official release point that changes how often players compare home-map drilling against mobile or off-map alternatives.
- 2025-11-04 1.6.4633 listed as current PC stableThat stable branch lines up with the install this page was built around.
- Local Install detected: 1.6.4633 rev1266Ground scanner local facts: 150 steel, 4 components, 1 advanced component, 700W, 3-day mean, 6-day guarantee, Heavy support, no roof.
- Sea Ice Still not the scanner mapThe local SeaIce biome description still says there are no minerals to mine, so ground scanning is the wrong local ore plan there.