Make Yayo Fast in RimWorld (1.6) | Recipe + Profit + Policy Tool
Vanilla 1.6.4633 rev1266 | Code-backed psychite production
Make Yayo Fast in RimWorld
The current vanilla loop is simple once the unlock chain is right: Drug production unlocks the
Drug lab, Psychite refining unlocks the recipe, and each dose of
yayo takes 8 psychoid leaves plus 350 work.
Use a Do until X bill, keep the stock off normal joy policies, and sell the finished doses instead of letting pawns snack on them.
8 leaves per dose
21 market value
Drug lab + Psychite refining
Crafting bill, Intellectual speed
Vanilla Drug lab is not powered
Exact Recipe, Bench, and Bill Setup
The current vanilla chain is stricter than most quick answers on the web: the Drug lab itself needs Drug production, and the Make Yayo bill only appears after Psychite refining.
| Step | Local 1.6.4633 value | What it means in play |
|---|---|---|
| Drug production | 500 research | Unlocks the Drug lab bench. |
| Drug lab build | 75 steel + 6 components + 50 stuff | Bench footprint is 3 by 1 and it works best in a Laboratory room. |
| Psychite refining | 400 research | Unlocks both yayo and flake at the Drug lab. |
| Yayo recipe | 8 psychoid leaves -> 1 yayo | One harvest from one plant becomes one dose before harvest-yield bonuses. |
| Work + stats | 350 work, market value 21, mass 0.05 | Compact and trade-dense, especially compared with raw leaves. |
| Worker logic | Crafting bill, Drug synthesis speed, Intellectual-tagged | Set Crafting priority, then use a pawn with solid Intellectual and good Manipulation. |
| Room + facilities | 0.8 penalty outside Laboratory, Tool cabinet +6% each up to 2 | Proper room role and cabinets are free throughput. |
| Power draw | None on the vanilla Drug lab def | The bench itself is not powered in this local install. |
Make YayoDo until X: 75Pause when satisfied: OnUnpause at: 45Ingredient radius: lab room or next-door leaf shelf only
Yayo Stock Planner
Plug in your target stack, leaf stash, field size, and worker pace. The planner turns the local plant and drug defs into a practical answer for how many doses you can make now and how long the next refill takes.
Psychite Split Comparator
This keeps the usual yayo vs flake vs psychite tea choice grounded in the current vanilla numbers.
Yayo
Flake
Psychite Tea
| Product | Research + bench | Leaves | Work | Market value | Addictiveness | Use case |
|---|---|---|---|---|---|---|
| Yayo | Psychite refining + Drug lab | 8 | 350 | 21 | 0.01 | Best value density for selling. Keep it out of normal recreation. |
| Flake | Psychite refining + Drug lab | 4 | 250 | 14 | 0.05 | Best raw leaf conversion, but much rougher addiction profile. |
| Psychite tea | Psychoid brewing + stove or campfire | 4 | 400 | 10 | 0.02 | Best scheduled colony use when you want a safer mood buffer. |
Drug Policy Presets That Do Not Sabotage You
Yayo is profitable because it is compact and dangerous. For most colonies the correct move is sell the yayo, let colonists use tea if needed, and never leave hard psychite on a shared joy policy.