Make Yayo Fast in RimWorld (1.6) | Recipe + Profit + Policy Tool

Vanilla 1.6.4633 rev1266 | Code-backed psychite production

Make Yayo Fast in RimWorld

The current vanilla loop is simple once the unlock chain is right: Drug production unlocks the Drug lab, Psychite refining unlocks the recipe, and each dose of yayo takes 8 psychoid leaves plus 350 work. Use a Do until X bill, keep the stock off normal joy policies, and sell the finished doses instead of letting pawns snack on them.

how to make yayo rimworld psychoid leaves icon 8 leaves per dose how to make yayo rimworld yayo icon 21 market value how to make yayo rimworld drug lab icon Drug lab + Psychite refining how to make yayo rimworld tool cabinet icon Crafting bill, Intellectual speed Vanilla Drug lab is not powered

Exact Recipe, Bench, and Bill Setup

The current vanilla chain is stricter than most quick answers on the web: the Drug lab itself needs Drug production, and the Make Yayo bill only appears after Psychite refining.

Step Local 1.6.4633 value What it means in play
Drug production 500 research Unlocks the Drug lab bench.
Drug lab build 75 steel + 6 components + 50 stuff Bench footprint is 3 by 1 and it works best in a Laboratory room.
Psychite refining 400 research Unlocks both yayo and flake at the Drug lab.
Yayo recipe 8 psychoid leaves -> 1 yayo One harvest from one plant becomes one dose before harvest-yield bonuses.
Work + stats 350 work, market value 21, mass 0.05 Compact and trade-dense, especially compared with raw leaves.
Worker logic Crafting bill, Drug synthesis speed, Intellectual-tagged Set Crafting priority, then use a pawn with solid Intellectual and good Manipulation.
Room + facilities 0.8 penalty outside Laboratory, Tool cabinet +6% each up to 2 Proper room role and cabinets are free throughput.
Power draw None on the vanilla Drug lab def The bench itself is not powered in this local install.
Recommended bill:
Make Yayo
Do until X: 75
Pause when satisfied: On
Unpause at: 45
Ingredient radius: lab room or next-door leaf shelf only
Why this works: `75 / 45` keeps a meaningful sell stack without letting the whole colony convert every leaf into hard drugs. Tight radius also stops long-haul crafting jobs from wrecking your real output.

Yayo Stock Planner

Plug in your target stack, leaf stash, field size, and worker pace. The planner turns the local plant and drug defs into a practical answer for how many doses you can make now and how long the next refill takes.

Field timing uses practical vanilla cycle estimates from the local psychoid plant values: 9 days on soil, roughly 7.76 on rich soil, and roughly 5.23 in hydro.

Missing doses 0 How far you are from the target stack.
Leaves needed 0 Raw psychoid required to close the gap.
Craftable now 0 Doses you can make from current leaves.
Farm doses/day 0 The leaf field converted into yayo per day.
Bench doses/day 0 Pure synth capacity for your current lab setup.
Refill time 0d Estimated time to refill the missing stack.
Leaves per harvest 0 Field size multiplied by 8 leaves each.
Suggested unpause 0 A 60 percent refill threshold for `Do until X`.
Likely bottleneck Farm Whichever side fills slower right now.

Psychite Split Comparator

how to make yayo rimworld compare strip crop

This keeps the usual yayo vs flake vs psychite tea choice grounded in the current vanilla numbers.

How to read it: gross market value uses the current vanilla item market values, not a guaranteed trade price. Added value subtracts raw psychoid leaf market value first, which is the fairer way to judge whether processing is worth the work.

Yayo

Units0
Gross value0
Added value0
Value / kg0
Gross / 1000 work0

Flake

Units0
Gross value0
Added value0
Value / kg0
Gross / 1000 work0

Psychite Tea

Units0
Gross value0
Added value0
Value / kg0
Gross / 1000 work0
Best for leaf efficiency Flake wins raw gross value per leaf.
Best for caravan density Yayo packs the highest value into the same 0.05 mass.
Best for pawn-time Yayo slightly edges flake in gross market value per work.
Best for colony-safe use Psychite tea is the only social psychite option here.
Product Research + bench Leaves Work Market value Addictiveness Use case
Yayo Psychite refining + Drug lab 8 350 21 0.01 Best value density for selling. Keep it out of normal recreation.
Flake Psychite refining + Drug lab 4 250 14 0.05 Best raw leaf conversion, but much rougher addiction profile.
Psychite tea Psychoid brewing + stove or campfire 4 400 10 0.02 Best scheduled colony use when you want a safer mood buffer.

Drug Policy Presets That Do Not Sabotage You

Yayo is profitable because it is compact and dangerous. For most colonies the correct move is sell the yayo, let colonists use tea if needed, and never leave hard psychite on a shared joy policy.


              
Vanilla-safe rule of thumb: if your colony needs a psychite mood crutch, use psychite tea on a long interval. If the stack you built is yayo, treat it as export stock or emergency combat stock, not daily recreation.