RimWorld Wind Turbine Guide: Build & Optimize (1.6) | Placement + Power Tool

RIMWORLD

RimWorld Wind Turbine Guide: Build & Optimize (1.6)

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Local-Game Facts From Core Defs

Build a Turbine That Actually Spins

The fast answer is simple: research Electricity, place the turbine on heavy terrain, then keep the entire 7x18 exclusion zone clear of roofs, trees, doors, walls, chunks, and other tall blockers. After that, back it with 2 batteries and run hidden conduits to the base.

Build Cost 100 Steel + 2 Components
Unlock Electricity
Skill / Work Construction 4 / 3300 build work
Nominal Output 2300 W
Jump to Quick-Solution Card
1. The “Just Works” Early Layout (ASCII & Steps) Starter Colony

Starter Blueprint

          7x18 FLOOR / NO-ROOF LANES

TTTTTTT      TTTTTTT      TTTTTTT
TTTTTTT      TTTTTTT      TTTTTTT
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SSSSS   path path path   SSSSS
SSSSS   hidden conduits   SSSSS

       [ stone battery room ]
          [ B ][ B ]
`T` turbine footprint, `|` lane tiles, `S` solar. Floors or grow zones stop tree regrowth.

Plan Calculator

Total Steel 0
Total Components 0
Lane Tiles 0
Battery Storage 0
Peak Wind 0
Peak Solar 0
  1. Drop the first turbine where its whole 7x18 lane can stay roof-free forever.
  2. Use floors or a grow zone in the lane so pawns auto-cut trees before they become a problem.
  3. Keep batteries in a small stone room instead of out in the lane.
  4. Place solar just outside the lane edges. Solar generators are low enough to coexist with turbines.
2. Placement Rules: Allowed vs. Blocked Five Blocked Tiles = 0 Power
Allowed Blocked Why It Matters
Solar generators, shelves, sandbags, graves Trees, cacti, anima/gauranlen trees Low-profile things are safe. Tall plants are lane killers.
Floors, grow zones, conduits, hidden conduits Roofs, mountains, collapsed rocks Roofs now have their own blocked message, and mountain tiles count.
Crops and sow zones Walls, batteries, doors, sun lamps Patch 1.6.4518 also notes that doors block wind, so lane doors are not safe.
The current Wind turbine wiki says the exclusion zone is a 7x18 white rectangle. Any obstruction in that zone reduces output by 20%, and five obstructed tiles drop the turbine to zero. The in-game strings also expose “Blocked by”, “Blocked by roof”, and the “Auto-cut blocking plants” inspect tab.
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Safe tiles stay low. Red-X tiles are the ones that steal output.
3. Power Math & Grid Safety Night Load Planner

Use this for the question players really ask in practice: “Will my wind grid survive tonight?” The average wind table below uses the RimWorld Wiki’s 1.6 weather averages, while battery and conduit numbers come from the local game defs.

Average Wind Power 0 W
Weather Factor 0x
Battery Need 0
Storage Margin 0 Wd
Stable Your average wind profile covers the whole night load.
  • Battery Def: 70 steel, 2 components, 600 Wd storage, 50% efficiency, rain short-circuit enabled.
  • Hidden conduit Def: 2 steel per tile, 100 HP, not targetable, cannot be damaged by attacks.
  • Weather XML: Fog uses 0.5 wind factor, rain uses 1.5, and thunderstorms add 1.5 factor + 1.25 offset.
4. Troubleshooting: Fix “Blocked” Fast 60-Second Check
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Start with roofs. Most fake “mystery” blocks are one roof tile or one tree.
  1. Toggle the roof overlay first. If any roof touches the 7x18 lane, remove it.
  2. Check for a single tree, cactus, chunk, or door in the lane. Doors block wind in modern 1.6 builds.
  3. Re-floor the lane or convert it to a grow zone so trees stop coming back.
  4. If an old save still acts blocked after moving a turbine, rebuild the turbine once. Patch 1.6.4518 fixed blocked cells not being cleared on destroy.
  5. If the inspect string says the lane is blocked by another turbine, treat that as a mod check first. In vanilla, most “self-blocked” reports come from something else sitting in the lane.
5. DLC, Space & Orbit Odyssey Note
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Planet maps get wind. Orbit maps do not.
The RimWorld Wiki’s 1.6 wind turbine page states that wind turbines do not function in orbit. Treat them as planet-side infrastructure only. If your colony transitions into space or orbit, plan the grid around non-wind sources before you launch.
Mods & Tools Optional