How to Make Smokeleaf Joints in RimWorld | Workflow Tool + Bill Planner
RimWorld Smokeleaf Joint Workflow Tool & Calculator
Build a smokeleaf setup that actually holds. Plan grow tiles, bench speed, stockpile size, and policy rules with current vanilla values from the game defs, then use the generated bill and drug-policy blocks in your colony right away.
4 leaves -> 1 joint
450 work per joint
Plants 4 to sow, 9 leaves per harvest
Lab 0.8x if it is not in a Laboratory
The shortest safe answer is still the best one: sow with a Plants 4+ pawn, keep leaves cold and close, craft the first batch at a CraftingSpot, then graduate to a DrugLab once DrugProduction is researched.
1. Grow Zone
Plant_Smokeleaf has growDays 7.5, harvestYield 9, and sowMinSkill 4. In practical play that lands around 13.85 real days on soil and about 4.95 days in hydro.
2. Harvest & Haul
SmokeleafLeaves are worth 1.6 each and start rotting after 30 days. Put them on a shelf beside the bench and keep the room roofed and cool so you do not lose your input stack.
3. Craft at the Right Bench
SmokeleafJoint is craftable at both CraftingSpot and DrugLab. The spot is available immediately, but its WorkTableWorkSpeedFactor is only 0.5. The lab is full speed and uses the pawn's DrugCookingSpeed.
4. Stockpile & Policy
Each joint costs 4 leaves, takes 450 work, and sells for 11. A practical adult baseline is still 1 joint every 2 days, with smokeleaf reserved away from surgeons, fighters, and low-consciousness pawns.
| Bill | Make smokeleaf joint x4 (bulk) |
| Repeat mode | Do until you have 40 |
| Count mode | This bill + stockpiles |
| Ingredient radius | 8 tiles |
| Allowed skill | Cook 4 to 20 |
| Finished item flow | Drop on floor |
| Pause when satisfied | On |
| Bench note | Drug lab, 2 cabinets, Laboratory room role active. |
Bill: Make smokeleaf joint x4 (bulk) - Repeat: Do until you have 40 - Count: this bill + stockpiles - Radius: 8 tiles - Minimum skill: Cooking 4 - Finished joints: Drop on floor - Pause when satisfied: On - Bench: Drug lab in a Laboratory - Worker reminder: Crafting work enabled; pawn must also be capable of Intellectual for DrugLab
| Drug | Frequency | Mood | Notes |
|---|---|---|---|
| Smokeleaf joint | Every 2 days | Only if below 30% | Adult body size 1.0 baseline. Keep off surgeons, fighters, and low-Consciousness pawns. |
Policy: Sane socials - Beer: every 1 day, if mood below 35% - Psychite tea: every 2 days, if mood below 35% - Smokeleaf joint: every 2 days, if mood below 30% - Smokeleaf inventory: 0 - Exclude: surgeons, combat pawns, low-Consciousness pawns
What the game is actually using right now
These are the live values and rule hooks from the defs in /game. Use them as the hard vanilla layer behind the grow, bill, and bench decisions, then apply the safety and patch notes shown above for practical colony use.
| Rule | Value | Where it lives |
|---|---|---|
| Smokeleaf joint ingredients | 4x smokeleaf leaves | Data/Core/Defs/Drugs/Smokeleaf.xml |
| Smokeleaf joint work | 450 work to make | Data/Core/Defs/Drugs/Smokeleaf.xml |
| Recipe users | CraftingSpot, DrugLab | Data/Core/Defs/Drugs/Smokeleaf.xml |
| Craft speed stat | DrugCookingSpeed, work skill Cooking | Data/Core/Defs/Drugs/Smokeleaf.xml |
| Thought + hediff | +13 mood, -30% Consciousness, -10% Moving | Data/Core/Defs/Drugs/Smokeleaf.xml |
| Plant requirements | Plants 4, growDays 7.5, harvestYield 9 | Data/Core/Defs/ThingDefs_Plants/Plants_Cultivated_Farm.xml |
| Leaf storage | MarketValue 1.6, rot after 30 days | Data/Core/Defs/ThingDefs_Items/Items_Resource_RawPlant.xml |
| Crafting spot factor | WorkTableWorkSpeedFactor 0.5 | Data/Core/Defs/ThingDefs_Buildings/Buildings_Production.xml |
| Drug lab gate | Research prerequisite DrugProduction | Data/Core/Defs/ThingDefs_Buildings/Buildings_Production.xml |
| Drug lab room penalty | 0.8x outside Laboratory | Data/Core/Defs/ThingDefs_Buildings/Buildings_Production.xml |
| Tool cabinet bonus | +0.06 WorkTableWorkSpeedFactor each, max 2 | Data/Core/Defs/ThingDefs_Buildings/Buildings_Misc.xml |
| Default smokeleaf policy | Allowed for joy, not scheduled by default | Data/Core/Defs/DrugPolicyDefs/DrugPolicyDefs.xml |
| Drug lab work giver | Crafting work type with an Intellectual tag | Data/Core/Defs/WorkGiverDefs/WorkGivers.xml |
| Current game build | 1.6.4633 rev1266 | /game/Version.txt |