How to Make a Prison in RimWorld (1.6.4633) | Prison Planner + Code Facts
The Ultimate RimWorld Prison Construction Tool (Ver 1.6)
Need it working now? Build a sealed room, flip one bed to prisoners, keep the door closed, give wardens a clean food route, and only scale into barracks when you can control breakouts. Vanilla rules stay first, with mod paths clearly separated.
Build a Break-Proof Prison in 1.6
- Seal a room with walls and a closed door.
- Place a bed or sleeping spot.
- Toggle that bed to For Prisoners.
- Give the room food access: meal delivery or paste route.
- Enable at least one colonist on Warden.
PrisonCell or PrisonBarracks, and wardens handle taking prisoners to bed, feeding, delivery, and chat in that order.
Fastest feeding options
- Early cell: let wardens deliver simple meals into a tiny prison stockpile.
- Stable wing: use a nutrient paste dispenser with adjacent hoppers.
- Medical intake: split off a prison hospital and use real tending beds, not floor spots.
| Biome | Target | Why |
|---|---|---|
| Tundra / ice | 18-22C | Humans stay comfortable from 16C to 26C, so this gives recovery headroom. |
| Temperate | 18-22C | Clean default target that keeps prison mood and hospital rest steady. |
| Arid / tropical | 16-20C | Push cooler if raids chain into infections or heat waves. |
| Format | Use it when | Mood spread |
|---|---|---|
| Prison cell | One captive, fragile mood, or high-value recruit | Thought range runs from -2 to +8, so a good single cell pays back fast. |
| Prison barracks | Mass captures, caravan cleanup, or temporary overflow | Thought range runs from -4 to +6; worse floor, better density. |
| Ward block | Three-plus cells on one corridor with shared paste and hospital split | Best control per tile once you can afford double buffers. |
Door rules that matter
- Hold open is literal free passage in
Building_Door.cs. Do not leave prison doors on hold-open. - ContainmentBreached flips after about 10 real seconds with the door open.
- Manual doors use 850 work to build; autodoors need 1100 work, 50W, 40 steel, 2 components.
| Slot | Best use | Vanilla note |
|---|---|---|
| Inner door | Busy prison traffic | Use steel or an autodoor when wardens path through constantly. |
| Outer door | Stall time | Stone works because manual door slowdown depends on material. |
| Guard lane | Breakout response | Sandbags and barricades both carry 300 HP, so either works for a short response lane. |
Prison hospital
- Hospital bed research costs 1200 and needs Microelectronics Basics plus a Hi-tech research bench.
- Local bed stats: hospital bed gives +0.1 tend quality and 1.1x surgery success.
Cafeteria wing
- Keep the dining room prisoner-side only, with the service route on the colony side.
- Best midgame pattern: cells → inner door → corridor → outer door → service lane.
| Symptom | Fix |
|---|---|
| Bedroom flips to prison | Check for any prisoner bed or sleeping spot. The July 29, 2025 1.6.4535 update fixed the through-corners bed bug. |
| Prisoners will not eat | Verify the food route, dispenser pathing, hopper fill, and that wardens can reach the prison bed. |
| Constant social fights | Move from barracks to cells, add a table, keep light on, and stop stacking bad temperature. |
| Door stays open too long | Turn off hold-open and use a second buffer door so one mistake does not expose the whole wing. |
Vanilla first
- Local Core defs expose prison handling through the Warden work type, not a prisoner labor work scheduler.
- Use Prison Labor only if you want prisoner jobs; treat it as a separate route with stricter door control.
Optional path
[ ] Sealed room with a closed door [ ] At least one bed or sleeping spot set For Prisoners [ ] Food route: meal stockpile or paste dispenser + hoppers [ ] One reachable colonist on Warden [ ] Double-door buffer if prison breaks matter [ ] Target temperature inside the 16C-26C comfort band [ ] Medical split if infections or surgery are likely
Live Prison Planner
Set prisoner count, phase, feeding method, security, and medical intensity. The output gives you a practical build recipe with the prison rules that matter.
Room Core
Expected room role: PrisonBarracks
Food & Wardens
Recommended wardens: 1
Security Drill
Close both doors unless a warden is actively moving through the lane.
Medical & Climate
Target 18C-22C for steady prison mood and treatment.
Prison Rules That Matter
These are the prison rules that change how a wing actually performs: room type, warden priorities, door behavior, bed quality, paste efficiency, and prison mood bands.
Room roles
- Prison rooms use
PrisonCellandPrisonBarracks. - Both prison roles care about beauty, cleanliness, wealth, space, and impressiveness.
- This is why tiny ugly cells feel bad and why decent prisoner bedrooms recruit faster.
Warden stack
| Work giver | Priority |
|---|---|
| TakePrisonerToBed | 90 |
| FeedPrisoner | 80 |
| DeliverFoodToPrisoner | 70 |
| ChatWithPrisoner | 60 |
Wardens manage, feed, chat with, and recruit prisoners, and their key skill is Social.
Door behavior
- Held-open prison doors count as free passage. That is never a harmless convenience in a prison lane.
ContainmentBreachedtriggers after 10 real seconds open.- Manual doors use 850 work to build; autodoors use 1100, need 50W, and cost components.
Beds and hospital beds
| Bed | Comfort | Medical note |
|---|---|---|
| Sleeping spot | 0.4 | Zero build cost, fast emergency capture. |
| Bed | 0.75 | Base prison bed once the colony stabilizes. |
| Hospital bed | 0.8 | +0.1 tend quality and 1.1 surgery success. |
Paste pipeline
NutrientPasteresearch costs 400 and requires Electricity.NutrientPasteDispensercosts 125 steel + 3 industrial components, draws 200W, and wants adjacent hoppers.nutritionCostPerDispenseis 0.3;MealNutrientPastegives 0.9 nutrition.- Hoppers hold FoodRaw and explicitly reject rough plant matter like hay.
Prison mood ranges
| Room type | Thought span |
|---|---|
| Prison cell | -2 to +8 |
| Prison barracks | -4 to +6 |
| Hospital patient room | -4 to +6 |
Nice cells really do pay back in recruit speed and breakout control because mood is part of the prison equation.
Further Reading
Use these if you want more patch context or a broader guide to prison, room, and temperature behavior.