How to Make a Nutrient Paste Dispenser in RimWorld | Layout + Paste Planner

A RimWorld dining room with a nutrient paste dispenser set into the freezer wall and hoppers on the cold side

A nutrient paste dispenser turns raw food into meals without a cook, and with most raw food it uses 40% less than simple meals. It only needs power, a few hoppers and a front tile your colonists can reach. Most "broken" dispensers fail on one of those three.

RimWorld 1.6Core game values. Royalty, Ideology and Anomaly notes are marked.

  • 125 steel, 3 components, 200 W
  • 0.3 raw nutrition per meal
  • Meal worth 0.9 nutrition
Step by step

Research, cost and where to put it

Research Electricity first, then Nutrient paste (400 points). The dispenser shows up under Production.

125 + 3steel + components
3 × 4cells, front tile outside
200 Wwhile switched on
Skill 5Construction needed
  1. Build it into a wall. The dispenser blocks air like a wall segment, so it can be part of the wall between your freezer and your dining room. Point the front (the spout side) at the dining room.
  2. Keep the front tile clear. Pawns stand on the single tile in front of the spout to get a meal. No furniture, no wall, no other building's interaction spot.
  3. Add hoppers on the freezer side. Each hopper costs 15 steel and must touch one of the dispenser's sides. Two to four works for most colonies.
  4. Power it and allow paste. Hook it to the grid and check that each colonist's food policy allows nutrient paste meals.
Dispenser in the wall between a freezer and a dining room, four hoppers on the freezer side, front tile marked in green
The classic layout: hoppers and raw food stay frozen, the meal comes out on the warm side.

A freezer at 0 °C or colder stops raw food from rotting, and that includes the food sitting in the hoppers. Between 0 and 10 °C it rots more slowly; above 10 °C it rots at full speed. If you still need a freezer, this freezer build covers coolers and airlocks.

Feeding it

Hoppers: what goes in and how to avoid leftover jams

A hopper holds one stack. Routine filling is a Hauling job, not a Cooking job, so keep someone on Hauling. A hungry pawn can also top up a reachable hopper on the way to a meal, but you can't count on that. Hoppers start at Important storage priority, which pulls food in ahead of normal stockpiles.

Accepted

Raw food that people can eat: meat, crops like rice, corn and potatoes, berries, raw fungus, milk, eggs and similar.

Not accepted

Hay and other animal-only plant food, cooked meals and kibble. Human meat and insect meat are off by default (twisted meat too, with Anomaly); you can tick them on in the hopper's storage settings.

The leftover-stack jam

Each paste meal needs 0.3 nutrition. Most raw food is 0.05 per unit, so that's 6 units. A hopper left with 2 pieces of meat holds only 0.1. Haulers will top it up only with the same kind of food, and if you have none, that hopper sits there blocking the slot. With a single hopper, the dispenser is stuck.

The fix is more hoppers. The dispenser adds food up across all of its hoppers, so 2 meat in one plus corn in the next is enough for a meal. To use the leftover up first, give it the earlier hopper slot (see the order below).

Left: one hopper with 2 meat and no meal. Right: three hoppers combine leftovers into a meal
One hopper with a 2-meat leftover can't make a meal. With three hoppers, the leftover adds to the corn.

Which hopper empties first

The dispenser checks the tiles around it in a fixed order and takes from the first hopper that has food: along the south side from west to east, up the east side, back along the north side, then down the west side. The order follows the map, not the way the dispenser faces. Put the food you want used first, like meat that spoils fast, in the earliest slot.

Numbers 1 to 14 around a nutrient paste dispenser showing the order hoppers are used
Hopper slots in the order they are used. The front tile can't hold a hopper.
Troubleshooting

Nutrient paste dispenser not working? Check in this order

SymptomLikely causeFix
Nobody uses it, no power iconNo power, or it's switched offConnect it and check it draws 200 W.
It worked, then stoppedIt broke downA colonist with Construction repairs it with 1 component.
Hoppers have food, still nothingLess than 0.3 nutrition of raw food in totalAdd hoppers or more raw food.
Hoppers stay emptyNo one on Hauling, or the hopper filter allows no food you haveEnable Hauling on someone, check the hopper filter.
Pawns walk past itFront tile blocked, forbidden, outside their allowed area or unreachableClear the tile and let them reach it.
Dispenser looks orangeIts front tile is inside a prison cellColonists won't use it. See prisoners.
Only some colonists skip itFood policy forbids paste, or a Royalty title wants better mealsAllow paste in that policy. Nobles whose title demands better meals skip paste unless starving; Ascetics don't mind.
They eat other meals insteadBetter meals are within reachWorking as intended. Paste is the lowest meal tier.

Quick check

Everything looks fine. Hungry colonists will use it when no better meal is close.
Prisons

Feeding prisoners with a dispenser

Prisoners can feed themselves from a dispenser if its front tile is inside their cell. Build it into the prison wall with the spout facing the cell and the hoppers on your side. The dispenser turns orange, the same tint as prisoner beds, and from then on your colonists won't eat from it.

Orange-tinted dispenser in a prison wall with the front tile inside the cell and hoppers outside
Front tile in the cell, hoppers outside. The orange tint means it's prisoners only.
  • A colony dispenser also works for prisoners: wardens fetch paste from it and carry it to the cell.
  • Put the hoppers on your side of the wall, where your haulers can reach them.
  • A dispenser is self-serve for prisoners or for colonists, never both. If you want both, build two. For cell doors and escape behavior, see prisoners and doors.
Paste math

How much food paste saves, and what it costs in mood

Raw nutrition inMeal nutritionLabor
Nutrient paste meal0.30.9None, made on demand
Simple meal0.50.9A cook at a stove

With food worth 0.05 per unit, that's 40% less raw food per meal. The cost is a −4 mood "ate nutrient paste meal" thought that lasts one day. Ascetic colonists don't mind it, and with Ideology an ideoligion can carry a precept that removes the penalty.

A paste meal left out above 10 °C spoils in 0.75 days, which is why it's made only when someone asks for one.

Each dispense takes whole pieces of food, so items worth more than 0.05 can overshoot. A chicken egg is 0.25, so a meal uses two eggs (0.5). The planner below accounts for that.

Paste batch planner

20 paste meals need 120 units.
Units per meal6
Units needed120
Raw nutrition used6.00
Same meals as simple meals10.00
Power

Power margin: keep the 200 W alive at night

No power, no meals. Solar panels make nothing at night and wind turbines rise and fall with the wind, so check what's left after dark. A battery holds 600 Wd and loses 5 W on its own, and it stores only half of what you put in.

Power margin tool

Best-case output1000 W
Night, no wind1000 W
Night margin+550 W
Batteries alone last31.6 h

Solar is counted at its 1700 W maximum and wind at its 3450 W maximum in strong, unblocked wind; real output is usually lower.

Planning the whole kitchen block? The base layout tool helps you place the freezer, dining room and dispenser wall together.

Further reading: Nutrient paste dispenser (wiki) Hopper (wiki) Nutrient paste meal (wiki) Freezer build