Impressiveness Explained: Keep Your RimWorld Colonists Happy

Understanding Room Impressiveness

Room impressiveness in RimWorld is a composite stat that measures how impressive a room is to your colonists. It directly affects colonist mood (with positive buffs for eating, recreating, or sleeping in impressive spaces) and ties into systems like Royalty titles and Ideology rituals. New to RimWorld? Start with our complete beginner's guide to learn the fundamentals first.

Wealth

The total market value of all items, furniture, and structures in the room. High-quality or resource-intensive furniture raises wealth.

Beauty

The average beauty rating of the room's tiles and contents. Boosted by sculptures, plants, and fine flooring.

Space

The effective space (size) of the room, measured in tiles and weighted by whether those tiles are walkable.

Cleanliness

The average cleanliness of floor tiles in the room. A clean room contributes to impressiveness.

Impressiveness Levels and Effects

Level Score Bedroom Mood Dining/Rec Mood
Awful < 20 -4 -4
Dull 20–29 -3 -3
Mediocre 30–39 -2 -2
Decent 40–49 +2 +2
Slightly Impressive 50–64 +3 +3
Somewhat Impressive 65–84 +4 +4
Very Impressive 85–119 +5 +5
Extremely Impressive 120–169 +6 +6
Unbelievably Impressive 170–239 +7 +7
Wondrously Impressive ≥ 240 +8 +8

Impressiveness is calculated using a formula that weighs all four factors (wealth, beauty, space, cleanliness), but gives extra weight (about 51%) to the lowest stat. That means your room is only as impressive as its weakest aspect - a filthy golden palace won't impress as much as a clean, well-balanced room. Having trouble with room impressiveness? Check our troubleshooting guide for common fixes.

Key Takeaway:

Always focus on improving the weakest aspect of your room first. A balanced approach to all four factors will yield better results than maximizing just one or two factors.