How to Get Advanced Components in RimWorld — Code-Backed Planner & Bootstrap Tool

If you searched how to get advanced components rimworld, the game code points to a very plain answer: buy or loot the first 2, because the fabrication bench costs 2 advanced components before you can craft more.

This page is built from RimWorld 1.6 Core defs, not just forum summaries. The calculator below uses the actual recipe, scanner costs, research gates, and the game’s own fabrication hint letter.

Market value: 200 Mass: 0.6 kg Craft work: 10,000 Bench gate: 2 advanced comps Scanners: 1 / 2 advanced comps Base craft input value: 190 silver
RimWorld advanced components themed top banner

How to Get Advanced Components in RimWorld Without Stalling Out

Code-backed quick sheet: unlock fabrication, fix the first-two problem, and choose the right scanner only after you know your real bottleneck.

Quick Solution If You Need Advanced Components Today
Route Speed Reliability Requirements Best Use Case Main Downside
Orbital trader Fast High Silver + comms Bench unlock Trader timing
Settlement purchase Fast-Med High Silver + caravan Nearby outlander base Travel risk
Ancient shrine / ruin Medium Medium Combat-ready pawns No silver available Casualties
Quest reward Medium RNG Wait for offers Refill reserve No control
Buying Advanced Components
Item
Qty
Base Value
Advanced Component Advanced Component
2
400
Component Component
12
384
Plasteel Plasteel
50
450
Gold Gold
15
150
Comms Console Comms Console
1
Setup
Code truth: ComponentSpacer has market value 200. Real trader buy price is usually higher than market value, but this still shows why buying the first two is strategically normal.
Emergency Component Triage
  • Buy or loot your first 2 advanced components.
  • Build the fabrication bench before luxury spending.
  • If silver is thin, convert surplus goods into a short settlement run.
  • If fighters are strong, ancient shrines can return advanced comps plus plasteel and gold.
  • Once the bench exists, the bottleneck usually becomes components, plasteel, or gold, not the finished item itself.
Fabrication Pivot
200 steel 12 components 2 advanced comps 250W
Source: Buildings_Production.xml. This is why “buy the first two” is the real bootstrap answer.
Code-Backed Batch Costs for Advanced Components
Target Batch Components Steel Plasteel Gold
5 advanced components 5 100 50 15
10 advanced components 10 200 100 30
20 advanced components 20 400 200 60
Recipe source: Recipes_Production.xml. Gold is stored in XML as 0.3, but Gold has smallVolume=true, so the bill consumes 3 gold per advanced component in play.
Scanner Decision Guide
Factor Long-Range Scanner Ground Scanner
Advanced component cost 2 1
Find cadence 4d mean / 8d max 3d mean / 6d max
Best for Component shortages Plasteel + gold shortages
Travel burden High Low
Roofed? No No
Both scanners cost 700W. If you still do not have a fabrication bench, the answer is usually “build the bench first”, not “rush a scanner”.
Trade Routes & Loot Options
Route What It Solves When To Use It
Outlander settlement First 2 advanced comps High priority early
Orbital traders Advanced comps + plasteel + gold Best instant fix
Quest rewards Finished units or ingredient refill Take when aligned
Ancient shrine Finished units plus loot package Only if fighters are ready
Fabrication bench Repeatable long-term supply Your real end state
Ancient Shrine Raid Tips
Ancient shrine raid tips screenshot for advanced components in RimWorld
  • Use shrines when silver is weak but fighters are strong.
  • Stop once the goal is solved; greed is how a resource fix becomes a hospital problem.
  • The value is mixed: advanced components, plasteel, and gold can all come from the same run.
Spending Priorities Overview
Progress Power Luxury
Fabrication bench Essential bionics Nice-to-have upgrades
Scanner unlocks Critical medical jobs Comfort projects
Ship progress Power-critical machines Optional side builds
Veteran rule: spend advanced components on leverage before comfort.
Mobility Helps Inputs, Not the Recipe
  • Odyssey-style mobility makes plasteel, gold, and trade access easier.
  • It does not change the core loop: bench + ingredients + spending discipline.
  • Use mobility to overfeed the same vanilla recipe, not to replace it.
Action Steps Recap
  • Buy or loot the first 2 advanced components.
  • Build the fabrication bench.
  • Feed the bench with components, steel, plasteel, and gold.
  • Pick a scanner based on the actual bottleneck, not on tech-tree FOMO.
  • Keep a reserve so bionics, ship parts, and workshop upgrades do not cannibalize each other.
Game Code Sanity Checks
  • Recipe: 1 component, 20 steel, 10 plasteel, XML gold count 0.3.
  • Gold handling: Gold.smallVolume=true, which is why bills consume 3 gold.
  • Bench: 200 steel, 12 components, 2 advanced components, 250W.
  • Scanners: ground scanner costs 1 advanced component; long-range scanner costs 2.
  • Research hint: the Fabrication project itself tells you to use outlander settlements, traders, and quests to get started.
Further Resources

Bootstrap Planner

Use this when the colony is stuck right now. It prioritizes the first-two problem, then tells you whether the next move is bench, scanner, or ingredient support.

Batch Math

Code-backed recipe planner for Make_ComponentSpacer. Toggle the bench and scanner gates if you are planning from zero instead of from an existing workshop.

Buy vs Craft Snapshot

The game data makes this unusually tight: one crafted advanced component uses about 190 silver of ingredient market value to make an item worth 200 silver. This is why buying the first two is fine, but scaling wants a stable ingredient pipeline.

Input / Output Amount Market Value Each Total Base Value
ComponentIndustrial 1 32 32
Steel 20 1.9 38
Plasteel 10 9 90
Gold 3 10 30
Crafted advanced component 1 200 200
Labor, pathing, and trader markup are the real difference makers. Ingredient value alone does not make buying “wrong”; it just changes when buying is correct.

Game Code Sources

Def Source file Why it matters
Make_ComponentSpacer RecipeDefs/Recipes_Production.xml Actual advanced component recipe, work amount, skill requirement, and research gate.
FabricationBench ThingDefs_Buildings/Buildings_Production.xml Confirms the bench itself costs 2 advanced components and is the true bootstrap gate.
GroundPenetratingScanner ThingDefs_Buildings/Buildings_Misc.xml Scanner cost, 700W power draw, no-roof rule, 3d mean / 6d guaranteed find cadence.
LongRangeMineralScanner ThingDefs_Buildings/Buildings_Misc.xml Scanner cost, 700W power draw, no-roof rule, 4d mean / 8d guaranteed cadence.
ComponentSpacer ThingDefs_Items/Items_Resource_Manufactured.xml Market value 200, trade tag ExoticMisc, quest reward tag, mass 0.6 kg.
Gold ThingDefs_Items/Items_Resource_Stuff.xml smallVolume=true explains why XML count 0.3 becomes 3 gold on the bill.