How to Get Advanced Components in RimWorld — Code-Backed Planner & Bootstrap Tool
If you searched how to get advanced components rimworld, the game code points to a very plain answer: buy or loot the first 2, because the fabrication bench costs 2 advanced components before you can craft more.
This page is built from RimWorld 1.6 Core defs, not just forum summaries. The calculator below uses the actual recipe, scanner costs, research gates, and the game’s own fabrication hint letter.
How to Get Advanced Components in RimWorld Without Stalling Out
Code-backed quick sheet: unlock fabrication, fix the first-two problem, and choose the right scanner only after you know your real bottleneck.
| Route | Speed | Reliability | Requirements | Best Use Case | Main Downside |
|---|---|---|---|---|---|
| Orbital trader | Fast | High | Silver + comms | Bench unlock | Trader timing |
| Settlement purchase | Fast-Med | High | Silver + caravan | Nearby outlander base | Travel risk |
| Ancient shrine / ruin | Medium | Medium | Combat-ready pawns | No silver available | Casualties |
| Quest reward | Medium | RNG | Wait for offers | Refill reserve | No control |
Advanced Component
Component
Plasteel
Gold
Comms Console
- Buy or loot your first 2 advanced components.
- Build the fabrication bench before luxury spending.
- If silver is thin, convert surplus goods into a short settlement run.
- If fighters are strong, ancient shrines can return advanced comps plus plasteel and gold.
- Once the bench exists, the bottleneck usually becomes components, plasteel, or gold, not the finished item itself.
200 steel
12 components
2 advanced comps
250W
Buildings_Production.xml. This is why “buy the first two” is the real bootstrap answer.| Target Batch | Components | Steel | Plasteel | Gold |
|---|---|---|---|---|
| 5 advanced components | 5 | 100 | 50 | 15 |
| 10 advanced components | 10 | 200 | 100 | 30 |
| 20 advanced components | 20 | 400 | 200 | 60 |
Recipes_Production.xml. Gold is stored in XML as 0.3, but Gold has smallVolume=true, so the bill consumes 3 gold per advanced component in play.| Factor | Long-Range Scanner | Ground Scanner |
|---|---|---|
| Advanced component cost | 2 | 1 |
| Find cadence | 4d mean / 8d max | 3d mean / 6d max |
| Best for | Component shortages | Plasteel + gold shortages |
| Travel burden | High | Low |
| Roofed? | No | No |
| Route | What It Solves | When To Use It |
|---|---|---|
| Outlander settlement | First 2 advanced comps | High priority early |
| Orbital traders | Advanced comps + plasteel + gold | Best instant fix |
| Quest rewards | Finished units or ingredient refill | Take when aligned |
| Ancient shrine | Finished units plus loot package | Only if fighters are ready |
| Fabrication bench | Repeatable long-term supply | Your real end state |
- Use shrines when silver is weak but fighters are strong.
- Stop once the goal is solved; greed is how a resource fix becomes a hospital problem.
- The value is mixed: advanced components, plasteel, and gold can all come from the same run.
| Progress | Power | Luxury |
|---|---|---|
| Fabrication bench | Essential bionics | Nice-to-have upgrades |
| Scanner unlocks | Critical medical jobs | Comfort projects |
| Ship progress | Power-critical machines | Optional side builds |
- Odyssey-style mobility makes plasteel, gold, and trade access easier.
- It does not change the core loop: bench + ingredients + spending discipline.
- Use mobility to overfeed the same vanilla recipe, not to replace it.
- Buy or loot the first 2 advanced components.
- Build the fabrication bench.
- Feed the bench with components, steel, plasteel, and gold.
- Pick a scanner based on the actual bottleneck, not on tech-tree FOMO.
- Keep a reserve so bionics, ship parts, and workshop upgrades do not cannibalize each other.
- Recipe: 1 component, 20 steel, 10 plasteel, XML gold count
0.3. - Gold handling:
Gold.smallVolume=true, which is why bills consume 3 gold. - Bench: 200 steel, 12 components, 2 advanced components, 250W.
- Scanners: ground scanner costs 1 advanced component; long-range scanner costs 2.
- Research hint: the Fabrication project itself tells you to use outlander settlements, traders, and quests to get started.
Bootstrap Planner
Use this when the colony is stuck right now. It prioritizes the first-two problem, then tells you whether the next move is bench, scanner, or ingredient support.
Batch Math
Code-backed recipe planner for Make_ComponentSpacer. Toggle the bench and scanner gates if you are planning from zero instead of from an existing workshop.
Buy vs Craft Snapshot
The game data makes this unusually tight: one crafted advanced component uses about 190 silver of ingredient market value to make an item worth 200 silver. This is why buying the first two is fine, but scaling wants a stable ingredient pipeline.
| Input / Output | Amount | Market Value Each | Total Base Value |
|---|---|---|---|
| ComponentIndustrial | 1 | 32 | 32 |
| Steel | 20 | 1.9 | 38 |
| Plasteel | 10 | 9 | 90 |
| Gold | 3 | 10 | 30 |
| Crafted advanced component | 1 | 200 | 200 |
Game Code Sources
| Def | Source file | Why it matters |
|---|---|---|
| Make_ComponentSpacer | RecipeDefs/Recipes_Production.xml |
Actual advanced component recipe, work amount, skill requirement, and research gate. |
| FabricationBench | ThingDefs_Buildings/Buildings_Production.xml |
Confirms the bench itself costs 2 advanced components and is the true bootstrap gate. |
| GroundPenetratingScanner | ThingDefs_Buildings/Buildings_Misc.xml |
Scanner cost, 700W power draw, no-roof rule, 3d mean / 6d guaranteed find cadence. |
| LongRangeMineralScanner | ThingDefs_Buildings/Buildings_Misc.xml |
Scanner cost, 700W power draw, no-roof rule, 4d mean / 8d guaranteed cadence. |
| ComponentSpacer | ThingDefs_Items/Items_Resource_Manufactured.xml |
Market value 200, trade tag ExoticMisc, quest reward tag, mass 0.6 kg. |
| Gold | ThingDefs_Items/Items_Resource_Stuff.xml |
smallVolume=true explains why XML count 0.3 becomes 3 gold on the bill. |