Why RimWorld Says Not Enough Food When You Try to Tame (1.6.4633) | Taming Food Tool
Fix the “Cannot tame: not enough food” issue in RimWorld 1.6 and Odyssey.
Version Checker
PC Stable 1.6.4633
March 13, 2026
Quick Solution: Fix the Error Fast
Quick Solution: Fix the Error Fast
| Situation | Fastest Fix | Biggest Mistake |
|---|---|---|
| Herbivore | Stage one reachable stack of raw plants or kibble (non-meal). Keep it reservable and close. | Assuming hay or meals count; or the right food split/forbidden/unreachable. |
| Omnivore | Use raw plants, raw meat, or kibble. If it’s a wild person, fix their food restriction. | Assuming meals count (taming caps bait at RawTasty, so meals like pemmican don’t count). |
| Carnivore | Use raw meat (or kibble if the species isn’t strict). Keep stacks fresh and reachable. | Trying hay or relying on meals; using corpses (tame job blocks them). |
| Warg | Raw meat only. Wargs are CarnivoreAnimalStrict, and the tame job also blocks corpses. | Dropping kibble or corpse piles and waiting for the tooltip to change. |
60-second tame diagnostic 1. Identify the target: herbivore / omnivore / carnivore / warg / wild person. 2. Confirm Animals skill ≥ Minimum handling skill (wild people: 7+). 3. Check cooldown: last tame attempt failed in the past 12 hours? (30000 ticks) 4. Put ONE reachable stack of non-meal, non-drug, non-corpse bait near the handler. 5. If the target is a wild person, widen their food restriction to include raw/kibble. 6. Retry the tame order.
The Valid Taming Foods by Target Type
Herbivore
Omnivore
Carnivore
Warg
Wild Person
raw plants
raw meat
kibble
hay (excluded)
meals (excluded)
corpses (excluded)
Why Hay, Meals, and “Food on the Map” Still Fail
| Myth | Reality (1.6.4633 code-backed) |
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Step-by-Step Fixes for the Most Common Colonies
| Scenario | Fast Fix |
|---|---|
| Early colony (meals only) | Haul raw food (berries/rice/meat) or kibble to one reachable stack; retry. |
| Food exists, still red (routing) | Unforbid it, put it in a normal stockpile/shelf, and ensure the handler can reserve it. |
| Wild person in prison | Set food restriction to include raw/kibble (Lavish-only breaks taming), then stage a reachable stack. |
| Warg | Use raw meat. No kibble. No corpses for the tame job. |
Current 1.6 and DLC context
Vanilla 1.6: tame food is capped at RawTasty; corpses/drugs/paste excluded.
Odyssey DLC: travel/animal features expanded, but the taming food validator is the same job logic.
Warg exception: CarnivoreAnimalStrict → raw meat only.
Modded behavior: mods can rewrite diets/policies. Re-test with one clean stack + default policies.
Local anchors used on this page: Assembly-CSharp.dll (WorkGiver_Tame, WorkGiver_InteractAnimal, FoodUtility, JobDriver_Tame, JobDriver_InteractAnimal, TameUtility, FoodTypeFlags, FoodPreferability), plus Core defs: Items_Food.xml (kibble + meal preferability), Items_Resource_RawPlant.xml (hay foodType), Races_Animal_WargGroup.xml (warg), and Races_Humanlike.xml (human wildness).