How Long Does Toxic Fallout Last in RimWorld (1.6)? | Timer + Survival Toolkit
How Long Toxic Fallout Lasts in RimWorld
and how to survive it
2.5 to 10.5 days in vanilla 1.6.4633 • plus the 24‑hour bunker checklist for colonists, crops, and animals.
Local game defs 1.6.4633 rev1266
Checked 2026-03-24
Vanilla‑first (DLC notes separated)
Quick Solution: Survive the Next 24 Hours
| Situation | Fastest Action | Why it Works | Biggest Mistake |
|---|---|---|---|
| Toxic Fallout 2.5 to 10.5 days • 150,000–630,000 ticks |
Restrict pawns & animals to roofed lanes. Roof freezer↔beds↔hospital first. | The condition hurts living things not under a roof. | “One more haul / harvest” exposure loops. |
| Toxic Spewer Quest / condition‑causer |
Decide fast: destroy the source or commit to a long indoor economy. | No normal timer if it’s a source‑causer. | Waiting for a countdown that doesn’t exist. |
| Polluted Terrain Biotech |
Reroute paths off polluted tiles; clean or cover the tiles in your daily loop. | Roofs stop fallout exposure; the floor can still hurt. | Assuming “indoors = safe”. |
| Odyssey Toxic Rain Odyssey |
Treat it as a different hazard: sealed routes, indoor production, or relocation planning. | Not the classic storyteller toxic‑fallout timer. | Using the wrong fix for the wrong green sky. |
If pawns are getting toxic buildup indoors, that’s usually a route gap or a DLC pollution tile problem, not “bugged fallout”.
Which Toxic Problem Is It?
Toxic Fallout
Timed condition: bunker + roofed routing.
Toxic Spewer
Source‑causer: ends when destroyed.
Polluted Tiles
Even roofed tiles can be toxic (Biotech).
Odyssey Toxic Rain
Different system: handle like a biome hazard.
Food Priority Table
- Freezer reserves (already under roof)
- Nutrient paste (stretch calories)
- Pemmican / packaged survival meals
- Hydroponics / indoor grow (if you already have it)
- Outdoor hunting (only if desperate)
Shelter Wins Before Medicine
Roof the loops: beds → food → hospital → workshop.
Safe rooms without safe routes still poison the schedule.
Safe rooms without safe routes still poison the schedule.
Toxic Buildup Levels
Minor (20%+)Limit exposure
Moderate (40%+)Full indoors
Serious (60%+)Bed rest
Extreme (80%+)Emergency care
Deadly (100%+)ICU only
Gear note: Face mask (def
Apparel_ClothMask) adds 50% toxic environment resistance in 1.6.4633 Core defs.
Animals to Keep or Cull
Save
- Bonded animals
- Breeding pairs
- Haulers / pack animals
- High‑value producers you can feed indoors
Cull
- Extra grazers
- Low‑value mouths
- Vanity pets you can’t shelter
- Extra males / old stock
Caravan & Quest Risk
- Routine trade tripNO
- Toxic spewer raid (stopping the source)MAYBE
- Rescue mission (no timer)NO
- Emergency food/medicine runYES
If you must go outside, use the best‑protected pawn and keep the job short.
Patch History & More Guides
Troubleshooting (Fast)
Data sources (local game files):
Toxic fallout timer:
Roof rule & penned animal sheltering:
Toxic buildup bands:
Face mask resistance:
Build version:
Toxic fallout timer:
/game/Data/Core/Defs/Storyteller/Incidents_Map_Misc.xml → IncidentDef ToxicFallout (durationDays, minRefireDays).Roof rule & penned animal sheltering:
/game/Data/Core/Defs/GameConditionDefs/GameConditions_Misc.xml → GameConditionDef ToxicFallout.Toxic buildup bands:
/game/Data/Core/Defs/HediffDefs/Hediffs_Global_Misc.xml → HediffDef ToxicBuildup (minSeverity, lethalSeverity).Face mask resistance:
/game/Data/Core/Defs/ThingDefs_Misc/Apparel_Headgear.xml → ThingDef Apparel_ClothMask (ToxicEnvironmentResistance).Build version:
/game/Version.txt.