How to Make School in RimWorld | Biotech Classroom Planner + Tier 8 Tool
RimWorld School Architect: The Fastest Path to Tier 8 Growth
Step-by-step build, schedules, safety locks, and mod picks for Biotech classrooms on the 1.6 patch line.
Quickstart Build
School Desk Build Card
| Research | Complex furniture |
|---|---|
| Cost | 30 stuff |
| Links | Blackboard |
| Role | Classroom |
| Size | 2×1 |
| Why it matters | Unlocks lesson taking when the child rolls that desire. |
Blackboard Build Card
| Research | Complex furniture |
|---|---|
| Cost | 15 stuff |
| Stacks | Up to 3 per desk |
| Room role | Classroom |
| Size | 2×1 |
| Why it matters | Shorter lessons, less teacher time, easier upkeep across multiple children. |
Classroom Planner
Pick your layout and get the minimum build list, lesson coverage, and the one missing piece most likely to stall school.
Quick Result
Two desks sharing three boards is the best low-micro layout for a small colony.
Optimization & Safety
Growth Tier 8 Strategy
- Sustain daily learning: the cleanest path is children on Anything, not Work.
- Use reading as catch-up: books can top learning back up even when lessons are not the current desire.
- Let work-watching happen naturally: keep class close to kitchen, research, or crafting traffic.
- Use all three boards when teachers are busy: shorter lessons are usually worth the small loss in lesson XP time.
Normal mode: include one safe outdoor strip so skydreaming and nature running do not fail.
Desire Coverage Checklist
Radio Talking
Microelectronics unlocks the comms console. Local 1.6 defs put it at 120 steel + 4 components.
Reading Backup
One reachable book is enough to stop dead time. A bookcase is optional, but it keeps books tidy and nearby.
Two Chairs Per Desk
Student plus teacher seating prevents awkward pathing and makes a small room behave like a real class pocket.
Lesson Taking
Desk, boards, reachable teacher, and a child below the learning comfort band are the core ingredients.
Mechanics & Schedules
Why Kids Do Not Attend Class
Teacher Rules Cheat Sheet
Class is fragile when the adult fails one basic condition. Use this before blaming the desk.
Two-Week Classroom Timetable
Mods & Tools (1.6+)
Desks vs. XP Trade-Off
Three boards are the default answer when you want class to happen quickly and free adults sooner.
Progression: Education
Best pick if you want bells, fixed classes, explicit teacher assignment, and adult study periods.
More Planning Mod (1.6)
Use it when you want perfect 5×6 or hall-adjacent classroom spacing before spending materials.
Schedule Presets (1.6)
Handy when you have several kids and want to stamp out the same Anything-first schedule quickly.
1.6 release and planning changes
1.6 hotfixes and QoL follow-up
Progression: Education update
Quick Solution
If the classroom sits empty, fix the loop in this order: research Complex furniture, place a desk with up to three boards, leave kids on Anything, enable Childcare on at least one awake adult, and cover the other learning desires so children have something valid to do between lessons.
What The Game Actually Checks
- Learning AI runs before joy and work: local `SubTrees_Misc.xml` inserts
ThinkNode_Priority_LearnwithJobGiver_Learnbefore the normal joy and work job givers. - Lesson jobs stop when basic needs are about to bite: local C# fail conditions cancel child learning if the pawn is no longer juvenile or will soon need a basic need badly enough.
- Class can roll many skills: local `Skills.xml` wires Biotech lesson interactions for Shooting, Melee, Construction, Mining, Cooking, Plants, Animals, Crafting, Artistic, Medicine, Social, and Intellectual.
Age Gates Worth Planning Around
| Age | Useful shift in the loop | Why it helps school |
|---|---|---|
| 3+ | Basic work becomes available | Real child-learning years begin. This is when your classroom starts earning its keep. |
| 7+ | Handling, cooking, growing, mining, plant cutting, tailoring, crafting, firefighting | Work-watching gets much richer. Put the classroom near busy utility rooms. |
| 10+ | Doctor, construction, art, warden | This is a strong breakpoint for social and construction-focused children. |
| 13+ | Research and smithing unlock; teen stage starts | Teens can watch and participate in deeper work loops while still benefiting from classroom support. |
Research Ladder
- Complex furniture is the first must-have unlock and costs 300 research in local 1.6 defs.
- Microelectronics costs 3000 research and unlocks the comms console, which covers radio talking when lessons are not rolled.