How to Make a Kitchen in RimWorld That Stays Clean, Fast, and Cold | 1.6 Tool

RimWorld 1.6 Kitchen Tool

Build a Kitchen That Stays Clean, Fast, and Cold

Plug in the cleanliness number from your room stats, the room role at your stove, and your freezer size. This tool tells you whether dirty-room food poisoning is still live, whether the stove is eating a room-role penalty, and how much power your kitchen block is asking for before the next heat wave.

-2 cleanliness turns the dirty-room poison roll off
0.8× speed when a stove is not in a kitchen
200W per cooler
50W per autodoor
3 items per shelf cell
RimWorld kitchen and freezer layout overview
RimWorld kitchen quick answer panel

Quick Setup That Works

  • Keep the cooking room at -2 cleanliness or better.
  • Put the butcher spot or butcher table next door, not in the cook room.
  • Use a side freezer with a two-door airlock; do not route traffic through it.
  • Set the freezer to -2C to -10C so door swings have buffer.
  • Use straw matting in traffic lanes, then upgrade stove tiles to sterile later.

Kitchen Planner

Use the in-game room cleanliness stat, then size the freezer and room role around it.

Inputs

-0.5
Read this from Room Stats while standing in the cook room.
6
RimWorld still rolls the cook skill chance even in a clean room.

Food Safety

Stable

Your current setup keeps the dirty-room roll under control.

Dirty-room roll0%
Cook skill roll0.5%
Combined meal risk0.5%

Stove Speed

Full speed

The stove is in the right room role and keeps its full work speed.

Required room roleKitchen
Current role factor100%
Main warningNone

Power Draw

800W

Two coolers and one autodoor are a normal mid-game kitchen load.

Freezer area48 tiles
Recommended coolers2
Cooling throughput42 heat/s

Blueprint

7×9 kitchen + 6×8 freezer

Two stoves, side airlock, and shelves behind the cook spots.

Suggested stoves2
Suggested shelves4 small shelves
Best door patternTwo-door airlock

Fix First

Do the first two changes before you spend on beauty or extra benches.

  1. Keep room cleanliness above -2.
  2. Keep the stove in a real kitchen.
  3. Do not path the colony through the freezer.

Layouts That Scale

Pick the footprint by eater count, then keep the walking loop short.

Small RimWorld kitchen footprint

5 Pawns

Kitchen: 5×7. Freezer: 5×6. One stove is enough if the freezer sits on the side rather than on the main hallway.

  • 1 stove, 1 cooler, 2 small shelves.
  • Manual door is fine early; airlock is optional.
  • Straw matting at the entry pays for itself fast.
Medium RimWorld kitchen footprint

12 Pawns

Kitchen: 7×9. Freezer: 6×8. This is the point where two stoves and a real airlock start feeling mandatory.

  • 2 stoves, 2 coolers, 4 small shelves.
  • Keep a straight line from shelves to stove to freezer door.
  • Butchery should be one room away, not one tile away.
Large RimWorld kitchen footprint

20+ Pawns

Kitchen: 9×11. Freezer: 8×10. Large kitchens win on flow, not on squeezing more workstations into one room.

  • 3 stoves or 2 stoves plus paste backup.
  • 3 to 4 coolers, 1 to 2 autodoor transitions.
  • Use shelf-fed ingredients so cooks stop touring the base.

Rules That Matter

These are the kitchen rules that actually change outcomes in play.

RimWorld kitchen cleanliness panel

Stay Above -2 Cleanliness

The dirty-room food poisoning curve drops to zero once the room reaches -2 cleanliness. That is the real early-game target, not full sterile coverage.

  • Straw matting: -0.1 cleanliness, but only 5% normal organic filth sticks.
  • Steel tile: +0.2 cleanliness and faster cleaning.
  • Sterile tile: +0.6 cleanliness and the biggest safety buffer.
  • Butcher table: -15 cleanliness. Never leave it in the cook room.
RimWorld freezer airlock panel

Freezers Fail on Traffic

Coolers are simple: 200W each, -21 energy per second. Freezers usually fail because doors keep cycling, not because one more wall layer was missing.

  • Use a two-door airlock or a side entrance, not a hallway shortcut.
  • Set the target between -2C and -10C so door swings do not push food above freezing.
  • Autodoors cost 50W each; use them on the kitchen side, not on every tile of the route.
  • Passive coolers are explicitly not strong enough for refrigeration.
Floor Cleanliness Cost Best use
Straw matting -0.1, filth multiplier 0.05 2 hay Door thresholds, freezer approach, cook traffic lanes.
Concrete / paved tile 0 1 to 2 steel Cheap early indoor floor when you only need a stable base.
Stone tile / flagstone 0 4 blocks Good mid-game floor if steel is tight and you want fire safety.
Steel tile +0.2 7 steel Good under the stove when sterile is still too expensive.
Sterile tile +0.6 3 steel + 12 silver Late-game cook tiles, hospitals, and labs.

Room role matters in 1.6. Stoves and research benches both use a 0.8 not-in-room-role factor. If your stove shares space with research benches and the room flips to Laboratory, cooking gets slower even when the room is clean.

Bills and Traffic

Most kitchen slowdown is walking, hauling, or cleaning at the wrong time.

Meal Bills That Stay Fed

Simple meals
Do until you have: 12
Pause when satisfied: 16
Unpause at: 6
Ingredient radius: 8 tiles
Take to best stockpile: Off if the cook keeps hauling
Drop on floor: On if a hauler or shelf is one tile away

Fine meals
Do until you have: 8
Pause when satisfied: 10
Unpause at: 4
Keep meat and veg on separate shelves behind the cook

Zones and Access

Allowed zone: Kitchen Staff
- Cooks
- Cleaners
- Haulers that restock ingredient shelves

Keep out
- Animals
- General traffic
- Patients and prisoners
- Main base hallway pathing through the freezer

Shelves are excellent kitchen furniture. A shelf cell stores 3 items, ignores stored-item beauty, and starts at Preferred priority. Use small shelves for meat and veg right behind the interaction cells so the cook does not keep stepping back into the freezer.

Fueled vs electric stoves: an electric stove pulls 350W; a fueled stove uses wood only when used. If your grid is weak but you already have wood flow, a fueled stove plus a powered freezer is a clean early split.

RimWorld 1.6.4633 Values

These are the hard numbers this page uses.

-2

Cleanliness breakpoint

The dirty-room food poisoning curve reaches 0 once the room hits -2 cleanliness.

0.8×

Wrong room role factor

Electric and fueled stoves both use the not-in-room-role factor when the room is not a Kitchen.

200W

Cooler draw

One cooler costs 200W and applies -21 energy per second of cooling.

50W

Autodoor draw

Autodoors are great on busy transitions, but they still count against your freezer block.

-15

Butcher table cleanliness

This single object can wipe out a clean kitchen by itself if you leave it in the cook room.

+0.6

Sterile tile cleanliness

Sterile tile is the biggest kitchen floor cleanliness boost in the core game.

0.05

Straw filth multiplier

Straw matting only keeps 5% of ordinary organic filth, which is why it works so well in traffic lanes.

0.1%

Cook skill floor

Cooking skill 9 and above bottoms out at a 0.1% cook skill poison chance per meal.

Input Result used here Why it matters
Cleanliness -5 / -3.5 / -2 Dirty-room poison roll = 5% / 2.5% / 0% That is the exact room curve the planner uses.
Cooking skill 0 / 4 / 6 / 9+ 5% / 1.5% / 0.5% / 0.1% Even in a clean room, bad cooks can still poison meals.
Outdoors cooking 2% roomless poison chance Roof the stove if you want the room roll to go away.
Simple research bench in kitchen Laboratory role demand + 0.8× mismatch penalty Mixed kitchen-lab rooms cost speed on the minority bench.