Getting Jade Fast in RimWorld 1.6 — Scanner + Deep Drill (Jade Tool)

Getting Jade Fast in RimWORLD 1.6

Fast routes (map → scanners → trade) with core-def numbers for yields, scan timers, and risks.

Quick Solution: Your 10-Minute Jade Plan

Get jade fast with these quick steps:

  1. 1Power on a ground-penetrating scanner (unroofed).
  2. 2When it pings, place a deep drill on the marker.
  3. 3Draft a miner to start drilling immediately (no idle delays).
  4. 4Buy jade when traders have it (orbital + settlements).
  5. 5Optional: tune a long-range mineral scanner for a big haul.

Early game: mine visible green ore first, then swap to scanners for reliable jade on any map.

Scanner & Deep Drill Loop

Locate and mine jade deposits (the universal 1.6 loop).

From Scanner Ping to Deep Drill
Ground-penetrating scanner icon
Scanner ping
Deep drill icon
Deep drill
Jade icon
Jade

Jade Deposit Sizes

Size (cells) Jade Yield

Core: jade uses the default 300 deep-resource count per cell.

Jade Acquisition Methods: Pros & Cons

Method Yield Risks Speed
Surface Mining Safe, but limited by your map Fast
Deep Drilling Deep drill infestation risk Steady
Long-Range Scanner Travel time, raids, weather Slow
Traders Varies (depends on stock rolls) Expensive, not always available Instant
Show exact game sources used

Deep yield per cell: /game/Source/Verse/Defs/DefTypes/ThingDef.csdeepCountPerCell = 300

Deep deposit size: /game/Data/Core/Defs/ThingDefs_Items/Items_Resource_Stuff.xmlThingDef JadedeepLumpSizeRange

Surface ore yield: /game/Data/Core/Defs/ThingDefs_Buildings/Buildings_Natural.xmlThingDef MineableJademineableYield + mineableScatterLumpSizeRange

Long-range site value: /game/Data/Core/Defs/Sites/Parts/PreciousLump.xmltotalValueRange (yield shown here is computed from market value × ore yield).

Map-Dependent Early Paths

Mountains / Large Hills

Mine exposed jade veins first, then transition into scanner + deep drill for reliable follow-up.

  • Prioritize safe access (doors + light) to avoid ambushes.
  • Veins are finite; scanners keep you supplied.

Flat / Low Hills

Visible jade can be rare. Rush scanners and buy jade as a bridge while scanning.

  • Ground scanner requires power and must be unroofed.
  • Long-range scanner is for big targeted hauls.

Surface vein yield (Core)

Ore tile yield and typical lump size are defined in Core.

Quick rule

If you can see jade: mine it. If you can’t: scan for it.

Scanner Timers (Core Defs)

Both scanners scale off ResearchSpeed. This is a practical estimate tool (not a perfect sim).

Show exact source fields

/game/Data/Core/Defs/ThingDefs_Buildings/Buildings_Misc.xmlThingDef GroundPenetratingScanner / LongRangeMineralScannerscanFindMtbDays, scanFindGuaranteedDays, basePowerConsumption.

Deep Drill Yield & Infestation Risk

Yield calculator

Tip: if a deposit “runs dry”, reinstall the drill on the next highlighted cell.

Infestation MTB (estimate)

Source (exact)

Base MTB per drill: /game/Data/Core/Defs/Storyteller/Storytellers.xmlStorytellerCompProperties_DeepDrillInfestationbaseMtbDaysPerDrill.

Difficulty factor: /game/Data/Core/Defs/Misc/DifficultyDefs/Difficulties.xmldeepDrillInfestationChanceFactor.

Who Sells Jade? (Code-backed)

Jade is in the ResourcesRaw category. Any trader with a StockGenerator_Category ResourcesRaw roll can include jade.

Trader kind Where Why jade can appear
Orbital bulk goods Comms console Includes StockGenerator_Category for ResourcesRaw
Outlander base trader Settlement trade Includes StockGenerator_Category for ResourcesRaw
Neolithic base trader Settlement trade Includes StockGenerator_Category for ResourcesRaw
Exact source paths

Trader stock generators: /game/Data/Core/Defs/TraderKindDefs/TraderKinds_Orbital_Misc.xml, TraderKinds_Base_Outlander.xml, TraderKinds_Base_Neolithic.xml.

Jade category: /game/Data/Core/Defs/ThingDefs_Items/Items_Resource_Stuff.xmlThingDef JadethingCategories includes ResourcesRaw.

Buy-side quick math

Trade price is affected by social skill, faction goodwill, and difficulty trade factors — treat this as a baseline.

Do this while scanning

  • Keep silver on hand (don’t tie it all into buildings).
  • Use the comms console aggressively when orbitals call.
  • Sell art/drugs/textiles to fund jade-heavy builds.

Long-Range Scanner Sites (Precious Lump)

When your long-range scanner finds jade, it spawns a “precious lump” site you must travel to mine.

What you get (estimated)

This yield is derived from totalValueRange and Core market values. Real maps vary.

Don’t skip

  • Bring bedrolls + food + meds.
  • Expect a fight (ambushes/hostiles are common).
  • Watch the timer — the map removes itself.
Exact source paths

Site part + timer: /game/Data/Core/Defs/Sites/Parts/PreciousLump.xmlforceExitAndRemoveMapCountdownDurationDays, totalValueRange, mineables includes MineableJade.

Ruins / Pods / “Lucky” Sources

These can spike jade quickly, but they’re not reliable to plan around.

  • Resource pods / quest rewards: take them if you can safely haul.
  • Odyssey ruins: sometimes structures spawn from valuable stuff; deconstruct when safe.
  • Ancient dangers: can contain jade items; risk is the real cost.

If you want guaranteed jade, scanners + trade beat “hope-based” sources.

What Jade Is Good For (Core stats)

Stuff stats snapshot

Exact source path

/game/Data/Core/Defs/ThingDefs_Items/Items_Resource_Stuff.xmlThingDef JadestatBases + stuffProps.

Practical ROI

  • Best: sculptures, throne/temple beauty thresholds, high-prestige rooms.
  • Okay: a few “statement” tiles (tables, columns) where beauty matters.
  • Avoid: whole-base jade walls (wealth + work cost spikes fast).

Wealth & Timing (don’t get punished)

  • If you’re stockpiling jade early, consider keeping it out of your main stockpile until you’re ready to build.
  • Convert jade into beauty where it matters (mood/roles) instead of “pretty walls everywhere.”
  • When drilling, build a small defended drill bay — infestations are easier to handle on your terms.