Compare View

warg

Warg

Heavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.\n\nScientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.

Entity type: ThingDef
Source file: ThingDefs_Races/Races_Animal_WargGroup.xml
DLC requirements: Ludeon.RimWorld.Anomaly, Ludeon.RimWorld.Biotech, Ludeon.RimWorld.Ideology, Ludeon.RimWorld.Odyssey, Ludeon.RimWorld.Royalty
Version: 1.6.4633 rev1266

Name variants

Basics

Category Pawn
Thing Class Pawn
Thing Categories Animals

Stats

Comfy Temperature Min -40
Filth Rate 2
Flammability 0.7
Leather Amount 40
Market Value 450
Mass 60
Move Speed 5.0
Toxic Environment Resistance 0.8
Toxic Resistance 0.5
Wildness 0.6

Crafting / Unlock

Recipes ExciseCarcinoma, AdministerMechSerumHealer, RemoveBodyPart, Euthanize, Anesthetize, CureScaria, Sterilize, CureBloodRot, TerminatePregnancy, SurgicalInspection, RemovePorcupineQuill

Combat

Tools {'armorPenetration': None, 'capacities': ['Scratch'], 'cooldownTime': 1.5, 'label': 'left claw', 'power': 13}, {'armorPenetration': None, 'capacities': ['Scratch'], 'cooldownTime': 1.5, 'label': 'right claw', 'power': 13}, {'armorPenetration': None, 'capacities': ['Bite'], 'cooldownTime': 2, 'label': 'razorfangs', 'power': 15}, {'armorPenetration': None, 'capacities': ['Blunt'], 'cooldownTime': 2, 'label': 'head', 'power': 5}

Outgoing relations 2

1-2 / 2 1
Pawnkind race 1/1
Thing in category 1/1

Incoming relations 12

1-12 / 12 1
Biome has pollution wild animal 6/6
Biome has wild animal 5/5
Pawnkind race 1/1