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high-explosive shell

Bullet_Shell_HighExplosive

None

Entity type: ThingDef
Source file: ThingDefs_Items/Items_Resource_Shell.xml
Version: 1.6.4633 rev1266

Basics

Category Projectile
Thing Class Projectile_Explosive

Combat

Projectile damageDef=Bomb, explosionRadius=2.9, flyOverhead=True, preExplosionSpawnSingleThingDef=Filth_BlastMark, soundAmbient=MortarRound_Ambient, soundExplode=MortarBomb_Explode, soundHitThickRoof=Artillery_HitThickRoof, soundImpactAnticipate=MortarRound_PreImpact, speed=41

Outgoing relations 1

1-1 / 1 1
Thing projectile damagedef 1/1

Incoming relations 1

1-1 / 1 1
Weapon default projectile 1/1