Which Biosculpter Cycle to Run in RimWorld

Which Biosculpter Cycle to Run in RimWorld

RimWorld hospital with a south-facing biosculpter pod, sterile floor, and a clear aisle to the door

This is an Ideology building. Research Biosculpting, load 5 nutrition that is not hay, then pick a cycle: medic for wounds and listed infections, bioregeneration with two glitterworld medicine for scars and small parts, age reversal for adults, or pleasure for mood. A grey gizmo is power, food, path, biotune, age, or missing research — not a broken pod.

RimWorld 1.6.4871Ideology numbers. The setup and speed planner page covers room math in more depth.

  • Medic 6 days
  • Pleasure 4 days · +15 mood / 12 days
  • Age reversal 8 days · 1 year
  • Bioregen 25 days · 2 glitterworld
The actual failure

The gizmo is grey for a named reason

The pod only starts a cycle when power is on, 5 nutrition is loaded, nobody is already inside, the pawn can walk to the interaction cell, and the pod is not biotuned to someone else. Age reversal also refuses anyone under adult age. Bioregeneration refuses a missing Bioregeneration project or missing glitterworld medicine.

Unpowered RimWorld biosculpter pod in a hospital with the interaction aisle left open
Unpowered or hungry pods do not start. Hay never counts as the 5 nutrition.

A power cut during a cycle ejects the pawn after 1 cumulative unpowered day (60,000 ticks). Restoring power does not reset that counter. The pawn walks out with biosculpting sickness for 8,000–12,000 ticks: consciousness 0.8, moving and manipulation 0.9, plus vomiting. Batteries keep the 200 W draw alive. A solar flare does not.

Disease clocks freeze while the pawn is inside. That is why medic is the infection answer even when the 6-day wait looks long.

Watch the cycle rail

Four cycles, one interaction cell

Unlock, then park it

What you research and where the pawn stands

Biosculpting (1500, hi-tech research bench, MicroelectronicsBasics) unlocks the pod. Bioregeneration (4000, hi-tech plus multi-analyzer, requires Biosculpting) unlocks the long heal. Construction skill 8. 120 steel and 4 components. Size 3×2, default facing south. You can uninstall it.

200 WWorking. 50 W idle.
5Nutrition per cycle. Hay refused.
80 daysBiotune timer if the pod sits unused.
Marble RimWorld hospital with a 3 by 2 biosculpter pod facing south and a walk aisle to the door
Default south rotation. Interaction cell is south of the footprint. Do not park a bed on that cell or on the door.

Place the pod in a small sterile hospital, not in the rec room. The interaction cell is two cells south of the building’s origin at default rotation — leave that tile and the door walk-through empty. Beds go on the sides.

One pawn, one job

Which cycle to run

Base durations assume speed 1.0. Sterile rooms, biotune and Transhumanist Accelerated all divide that time.

RimWorld biosculpter cycle cards for medic bioregeneration age reversal and pleasure
Medic for wounds and listed infections. Bioregen is the scar and finger cycle. Age reversal is adult-only. Pleasure is a mood thought, not a heal.
CycleDaysDoesWhen
Medic6All fresh wounds, blood loss, and one random infection from the medic list (flu, plague, malaria, sleeping sickness, gut worms, muscle parasites, wound infection, scaria infection).Default. Infections pause inside the pod.
Bioregeneration25Fresh wounds and listed small missing parts (eye, ear, nose, finger, toe, tongue). Then one random roll from remaining permanent injuries and eligible chronics (asthma, bad back, cataract, blindness, frail, hearing loss, heart artery blockage).After Bioregeneration research and 2 glitterworld medicine on the map.
Age reversal8Subtracts 3,600,000 ticks (one year at default adult aging rate) of biological age, not below adult min age. Custom adult aging rate scales that year.Adults. Transhumanist Age Reversal Demanded wants this yearly after 25.
Pleasure4Thought +15 mood for 12 days.A break, not surgery. Stack limit 1.

Medic does not grow back a finger. Bioregeneration does not replace a whole arm. Pleasure does not cure plague. Age reversal does not heal scars. If two infections are active, medic only rolls one; queue a second medic after they walk out.

Interactive

Cycle day calculator

Actual days = base days ÷ (cleanliness speed × biotune 1.25 × Transhumanist Accelerated 2). Occupant speed starts at 1. Floor 0.1.

Cleanliness speed1.15×
Biotune1.00×
Occupant1.00×
Days in pod5.22

Medic in a +0.6 sterile room is about 5.2 days before biotune.

After the first cycle

Biotune, sterile tiles, power

RimWorld biosculpter speed stack for cleanliness biotune and transhumanist precept
Cleanliness is a room curve. Biotune is per pawn. Accelerated is an Ideology precept, not a building upgrade.

Biotune

A finished cycle locks the pod to that pawn at 1.25×. Anyone else sees “biotuned to another.” Unused, the lock lasts 80 days (4,800,000 ticks). Dedicated pods beat a shared one.

Room curve

Cleanliness −5 → 0.7×, −1 → 0.9×, 0 → 1.0×, +1 → 1.25×. Outdoors scores like a dirty room (0.7). Sterile tiles are +0.6 cleanliness each; a sterile box lands near 1.15×. See the speed planner for tile counts.

Transhumanist Biosculpting Accelerated is a 2× occupant multiplier on top of the room and biotune. Age Reversal Demanded is a yearly mood hit after 25 if you skip the 8-day cycle. Contents stay suspended: infections do not tick while they soak.

Sixty seconds

Inspection before you draft a carrier

  • Power. Idle 50 W. Working 200 W. A flare still ejects after one cumulative unpowered day.
  • Nutrition tab. 5 loaded. Hay is disallowed. Default filter also blocks insect jelly, lavish meals, chocolate and fertilized eggs.
  • Path. The interaction cell south of a south-facing pod must be walkable. Furniture on that cell greys the gizmo as no path.
  • Biotune label. The floating name is who owns the 1.25×. Wait out 80 unused days or build a second pod.
  • Age reversal. Under adult min age. Kids use medic and pleasure, not the year-off cycle.
  • Bioregen. Research Bioregeneration and keep 2 glitterworld in reach. Fingers and eyes, not whole limbs.
When the map fights back

Scar, flare, console

Two infections

Medic picks one at random from its list. Scaria infection is on that list after the 1.6.4566 fix. Queue another medic if a second disease remains.

Solar flare

The pod is electric. A long flare can hit the cumulative 1-day eject. Keep a non-electric hospital bed as backup and do not start a 25-day bioregen if a flare letter just dropped.

Missing parts

Bioregeneration restores the listed small parts. A missing arm stays missing. Install a bionic or live with it.

Console and multiplayer

Console and multiplayer use the same cycle days and power numbers as PC 1.6. Mods that add extra cycles change this page.

Related

Planner, kitchen, hospital neighbors

Tile-count cleanliness lives on the biosculpter setup and speed planner. Put the pod on a short walk from the kitchen so 5 nutrition actually arrives. Park it on the hospital branch of the compact hub.

Sources: Biosculpter pod Cycles