RimWorld Best Armor (1.6.4633) | Loadout + AP Survival Tool

RimWorld 1.6 · Core

Tank (Core endgame): marine armor + marine helmet. Sharp 1.06 / blunt 0.45 / heat 0.54 on the suit, move speed −0.25. Research powered armor (6000, Spacer, prereq recon armor).

Budget that stacks: flak vest + flak pants + duster (or flak jacket) + flak helmet. Vest sharp 1.00 / blunt 0.36, move speed −0.12 per flak piece. Vest+pants+jacket = −0.36. A duster has no move penalty.

Plate is not lighter in 1.6. Plate armor move speed is still −0.8. recon armor has no move speed penalty.

Move penalties

Apparel Move speed Layers
plate armor −0.8 middle + outer
marine armor −0.25 middle + outer
recon armor none middle + outer
flak vest −0.12 middle
flak pants −0.12 skin + middle
flak jacket −0.12 outer
duster / jacket / parka / shirts / pants / helmets none apparel layers guide

Penalties add. Vest + pants + jacket = −0.36. Plate −0.8 is worse than marine −0.25 and worse than a full flak set. These are absolute move-speed penalties (cells per second), not percentages.

Armor ratings (Core numbers)

Piece Sharp Blunt Heat Mass Notes
flak vest 1.00 0.36 0.27 4 Torso+Neck. Cloth 30, steel 60, 1 component. Crafting 4. Research flak armor.
flak pants 0.55 0.08 0.10 4 Legs. Same research / skill.
flak jacket 0.55 0.08 0.10 7 Torso+arms outer. Cold insulation 14.4.
marine armor 1.06 0.45 0.54 12 Full body middle + outer. Cold insulation 68. 100 plasteel, 4 advanced components, 20 uranium.
recon armor 0.92 0.40 0.46 9 Same coverage, no move offset. 80 plasteel, 3 adv. components, 10 uranium.
plate armor stuff-based (armor scales with material) 15 170 stuff. Crafting 7. Research plate armor (600, Medieval).
duster stuff-based (lower multiplier than plate) 2 No MoveSpeed offset. Covers legs as well as torso.

flak helmet is stuff-based plus 10 plasteel and 2 components (Crafting 5, flak armor). simple helmet is 40 metallic stuff after smithing. Marine / recon helmet parents copy the suit armor ratings (1.06 / 0.92 sharp).

Crafting and research paths

Flak set

research F6 flak armor 1200 pts · Industrial · prereq machining

Craft at machining table (or tailor bench for duster/jacket). Flak vest/pants/jacket need Crafting 4; flak helmet Crafting 5.

Plate armor

research plate armor 600 pts · Medieval · prereq smithing + complex clothing

smithing bench → plate armor. 170 stuff, Crafting 7, crafting work 38000.

Recon and marine

research fabrication recon armor powered armor 6000 pts each · Spacer

fabrication bench. Recon: Crafting 6. Marine: Crafting 7.

What to wear together

  • Marine, recon, or plate occupies middle + outer — no flak vest, no duster, no flak jacket. Shirt and pants still fit (skin layer only).
  • Flak vest (middle, torso) + flak pants (skin + middle, legs) + duster or flak jacket (outer) + helmet is the Core soldier stack.
  • One utility item (shield belt, smokepop, firefoam).

DLC: Locust armor and vacsuits need Odyssey.

Loadout move-penalty adder

Sums move-speed penalties from the pieces above. Flags layer conflicts when pieces cannot stack.

Layer conflicts and wear-together rules: apparel layers guide. Plasteel sinks for marine/recon: how to get plasteel.

RimWorld 1.6 · Core