How to Get Uranium in RimWorld (2026) — Code-Backed Fast Methods Tool
How to Get Uranium in RimWORLD (2026)
Buy, scan, drill, or mine the asteroids — this is the fastest path to uranium, with vanilla Core 1.6.4633 facts kept first and DLC-only notes clearly separated.
| Trader route | Code signal | Read |
|---|---|---|
| Outlander base trade | Explicit uranium entry | 40–200; best guaranteed buy |
| Orbital bulk goods | ResourcesRaw category |
Check every ship first |
| Ground caravans / exotic | No explicit uranium line found | Possible bonus stock, not a plan |
Comms Console is the real unlock here: 120 steel + 4 components, 200W, gated by Microelectronics Basics (3000).
- Build: 200 steel, 6 industrial components, 2 spacer components.
- Logic: local
PreciousLump.xmlincludesMineableUranium, so uranium is a real scanner target. - Timer:
scanFindMtbDaysis 4 andscanFindGuaranteedDaysis 8. - Site clock: local quest data gives 30 days before timeout and 11 days before map cleanup after arrival.
| Metric | Caravan | Pods |
|---|---|---|
| Speed | Slower | Fastest |
| Upfront | Cheap | High |
| Best use | Bulk ore haul | Hit-and-run mine |
Transport Pod research is 1000. A Pod Launcher costs 50 steel + 1 component and holds 150 chemfuel; each Transport Pod costs 60 steel + 1 component.
Scanning for Resources
- Ground Penetrating Scanner: 150 steel, 4 industrial components, 1 spacer component, 700W.
- Research ladder: Deep Drilling 1000 into Ground Penetrating Scanner 1000.
- Ping cadence: MTB 3 days, guaranteed by day 6.
- No surface uranium? Normal. Visible uranium ore only has 0.12 surface commonality in local Core defs.
Moving Deep Drill
- Deep Drill: 100 steel, 2 industrial components, 200W, construction skill 4.
- Surface ore math: visible uranium ore yields 40 per tile, with surface lumps sized 6–12 tiles.
- Risk: storyteller
baseMtbDaysPerDrillis 20, so more drills mean more insect trouble rolls. - Patch-aware note: your research notes that 1.6 scanners do not find resources under bridges and do not work on sea ice.
- What the research says: Odyssey adds asteroid mines with exposed uranium, plasteel, and gold.
- Why this section is separate: the local workspace only contains
/game/Data/Core, so this panel is not claimed as local XML-backed. - Best use: fast mid/late-game refills when your home map rolled dry and you already have ship capability.
- Keep trips short: jump up, mine, leave. Asteroids are strong resource errands, not the default long-base answer.
Ancient Caskets
The local AncientCryptosleepCasket block literally contains uranium: costList has 5 and killedLeavings has 3. Clear the room first, then salvage.
Transmute Steel
Useful emergency lane from your Anomaly research notes, but not present in this Core-only local install. Treat it as a bonus roll, not the backbone of your uranium economy.
Pod Fuel Calculator
Quick planner, not a decompiled formula: chemfuel ≈ 2 × tiles × pods. It is still practical because each local PodLauncher holds 150 chemfuel.
LR Scanner Checklist
- Keep the scanner powered 24/7.
- Only launch when the hit is uranium.
- Mine the core and leave before the remote map cleans up.
- Keep silver staged so trader fallback stays online.
- If local scanning is blocked or dry, pivot to LR scanner plus trade instead of waiting.
Research Ladder
Microelectronics Basics 3000 → Transport Pod 1000 / Deep Drilling 1000 → Ground Penetrating Scanner 1000 / Long-Range Mineral Scanner 2000.
ResourcesRaw.Core XML facts used on this page
/game/Version.txt→ 1.6.4633 rev1266./game/Data/Core/Defs/ThingDefs_Items/Items_Resource_Stuff.xml→ Uranium market value 6, mass 1,deepCommonality1,deepCountPerPortion15,deepLumpSizeRange4~10./game/Data/Core/Defs/ThingDefs_Buildings/Buildings_Natural.xml→MineableUraniumyields 40 per tile, surface lump size 6~12, surface commonality 0.12./game/Data/Core/Defs/ThingDefs_Buildings/Buildings_Production.xml→ Deep Drill costs 100 steel + 2 components./game/Data/Core/Defs/ThingDefs_Buildings/Buildings_Misc.xml→ GPS 700W, LR scanner 700W, Comms Console 200W, Pod Launcher fuel tank 150, Ancient Casket uranium salvage data./game/Data/Core/Defs/ResearchProjectDefs/ResearchProjects_3_Microelectronics.xml→ Microelectronics 3000, Deep Drilling 1000, GPS 1000, LR scanner 2000, Transport Pod 1000./game/Data/Core/Defs/Sites/Parts/PreciousLump.xmland/game/Data/Core/Defs/QuestScriptDefs/Script_LongRangeMineralScannerLump.xml→ uranium world lump target, 30-day timeout, 11-day map cleanup clock./game/Data/Core/Defs/Storyteller/Storytellers.xml→baseMtbDaysPerDrill20.
Why Odyssey and Anomaly are split out
- This workspace only has
/game/Data/Core, so DLC pages are not available for direct local verification. - Odyssey asteroid mining and Anomaly Transmute Steel are included because they matter for the search intent, but they are labeled as research-backed, not local Core XML-backed.
- Your research also flags the 2025-07-23 scanner caveats: no resources under bridges and no ground scanner on sea ice. Those notes stay separated from the local XML facts for clarity.
- The page is therefore vanilla first, then DLC-aware, without mixing confidence levels.