RimWorld Penoxycyline Tool (1.6.4633) | Schedule, Biome Risk & Caravan Planner
Installed RimWorld Build 1.6.4633 Rev1266
RimWorld Penoxycyline Defense Protocol & Optimization Tool
Fast answer: Penoxycyline is a preventive medical drug. In your local game files it blocks only Malaria, Sleeping sickness, and Plague, lasts about 5.56 days, and costs 2 Neutroamine per dose. Use it colony-wide in jungle biomes, keep it targeted in moderate biomes, and default to reserve-only in low-disease maps.
Penoxycyline.xml values
Caravan disease target tags verified
Trader Neutroamine ranges included
-0.18/day decay.
DrugLab after PenoxycylineProduction.
Caravan as well as player maps.
Command Board
Use the board above for fast section jumps. The tools below update live from your inputs.
Quick Deploy: Build a Set-and-Forget Policy
Choose the biome, storyteller, colony pressure, and protected headcount once. The page will output a practical policy template and a recommendation band.
Local evidence: the built-in example policy in DrugPolicyDefs.xml uses daysFrequency and takeToInventory. This page simply maps those same knobs onto Penoxycyline.
Med-Scan Data Card
The exact values below come from the installed Core defs on this machine.
1.0 decaying at -0.18/day.WorkToMake on the local thing def.PenoxycylineProduction after DrugProduction.Prevents
- Malaria
- Sleeping sickness
- Plague
Does Not Prevent
- Flu
- Gut worms
- Muscle parasites
- Fibrous or sensory mechanites
- Organ decay
Penoxycyline only blocks new infections. If a pawn was already infected, even by an undiscovered disease, the active high does nothing to cure it.
Cost-Benefit Analysis & Biome Strategy
The recommendation below combines the local biome disease pools with the settings you chose above. The disease pool is code-backed; the final tag is a practical planning layer.
Temperate forest blocks malaria and plague but still leaves flu, gut worms, and mechanites in the pool, so Penoxycyline is usually best on doctors, new recruits, or caravan pawns instead of everyone.
Difficulty on this page does not imply a hidden disease multiplier in Core data. It only raises the planning priority because a disease event hurts more when margins are thinner.
Troubleshooting & Myths
Most Penoxycyline confusion comes from expecting it to cure infections or stop diseases that are not actually in the immunity list.
"I gave it to them, but they still got the flu."
That is expected. The local makeImmuneTo list contains only Malaria, Sleeping sickness, and Plague. Flu is outside the protected list.
Use Penoxycyline for disease-map prevention, not as a blanket anti-sickness button.
"They took it, but still got malaria."
Two common causes: the pawn already had a hidden infection before the dose, or the high had expired. The local description explicitly says it prevents only new infections and does not cure existing ones, even undiscovered ones.
Run the policy every 5 days, not every 6, and keep travel pawns carrying 1 dose so the timer does not drift while moving.
"Does it have addiction or a real overdose chance?"
The local Penoxycyline thing def has no addiction hediff, no tolerance hediff, and no chemical need. It is not coded like psychite, wake-up, beer, or go-juice.
It does add 0.08~0.14 overdose severity per dose, but a visible minor overdose begins at 0.50. A standard scheduled dose is far below that threshold.
"Should caravans really take it?"
Yes, when the route crosses real disease biomes. Local disease incidents include the Caravan target tag, so travel does not make you immune to malaria or plague rolls.
Short routes in desert, tundra, or sea ice are usually reserve-only. Jungle and swamp trips deserve deliberate packing.
Penoxycyline overdose math per dose = +0.08 to +0.14 overdose severity visible minor overdose = 0.50 major overdose = 0.75 lethal severity = 1.00 4 fast doses = 0.32 to 0.56 1 scheduled dose every 5 days = practical non-issue
Advanced Logistics & Caravan Checklist
Use the travel-day rule from the poster card, then convert it into total doses, weight, and Neutroamine cost.
0.005 each.
For a 9-day run, each pawn wants 2 doses. One spare stack keeps a missed timing tick from turning into a malaria gap mid-route.
Sourcing & Workflow
Keep this simple: buy Neutroamine in bulk, synthesize Penoxycyline when the disease pressure justifies it, and let policy carry do the rest.
PenoxycylineProduction → DrugLab → 2 Neutroamine
| Source | Local Range | Best Use |
|---|---|---|
| Outlander settlement | 50-200 | Steady reserve building between caravans. |
| Outlander bulk caravan | 70-160 | Mid-game map-side refill. |
| Orbital bulk goods | 100-200 | Reliable colony-wide Penoxy supply. |
| Orbital exotic goods | 100-500 | Best big spike when jungle dosing the whole colony. |
| Orbital pirate merchant | 100-400 | Backup source if you do not mind the trader category. |
| Tribal bulk caravan | 25-100 | Early refill if outlanders are absent. |
If you only need one recommendation: tropical rainforest and tropical swamp justify colony-wide Penoxycyline far more often than temperate forest does. In desert, tundra, underground, and ice maps, keep a reserve and spend the Neutroamine elsewhere first.
Local File References
These are the installed files this page is anchored to. Use them when you want to verify the behavior against your own copy of RimWorld.
Penoxycyline Core Def
/game/Data/Core/Defs/Drugs/Penoxycyline.xml
Drug category, research gate, 2 Neutroamine cost, 600 work, overdose severity, and the makeImmuneTo list.
Research Gate
/game/Data/Core/Defs/ResearchProjectDefs/ResearchProjects_1.xmlPenoxycylineProduction costs 500 research after DrugProduction.
Biome Disease Pools
/game/Data/Core/Defs/BiomeDefs/Biomes_Warm.xml, Biomes_Temperate.xml, Biomes_WarmArid.xml, Biomes_Cold.xml, Biomes_Misc.xml
Disease mean-time-between values and commonality weights.
Caravan Disease Targeting
/game/Data/Core/Defs/Storyteller/Incidents_Map_Disease.xml
Disease incidents target Map_PlayerHome and Caravan.
Storyteller Grace Windows
/game/Data/Core/Defs/Storyteller/Storytellers.xml
Cassandra diseases begin after day 9, Phoebe after day 12, Randy at day 0.
Policy and Trader Support
/game/Data/Core/Defs/DrugPolicyDefs/DrugPolicyDefs.xml and local TraderKindDefs
These files back the schedule/inventory pattern and the Neutroamine stock table.