Stop wasting mats — here’s the fast, honest Crafting grind in 1.6 (Tool)
Stop wasting mats — here’s the fast, honestCrafting grind in 1.6
TL;DR: Queue cheap headgear on a hand/electric tailor bench, keep the trainee crafting, skip stonecutting (no XP), then jump to components at Crafting 8 on the fabrication bench. This page includes a planner using the local 1.6.4633 rev1266 code constants.
TL;DR answer (poster version)
Train Crafting by maximizing time spent in recipe work on bills that use unfinished things. In Core 1.6, easy starters are war masks (wood) and bowler hats (cloth/leather). Keep ingredients near the bench, and only worry about speed when you care about throughput — Crafting skill mainly changes quality.
Starter XP loop layout
Quick XP Guide
- War masks ×999
- Bowler hats ×999
- Lock: Tailoring only
XP Formula (1.6 code)
Fabrication Jump
- Component crafting
- Needs Crafting 8
- Bench: Fabrication bench
Work-to-make quick list
| Item | Mats (typical) | Work ticks |
|---|---|---|
| War mask | 25 wood | 3,000 |
| Cape | 80 cloth/leather | 16,000 |
| Component | 12 steel | 5,000 |
Lighting bands demo
Stonecutting XP ALERT!
Dark-room training vs lit-room output
Crafting Breakpoints
| Level | Plan |
|---|---|
| 4 | Tribal headdress (Crafting 4) if you want bigger work jobs. |
| 8 | Components (Crafting 8) on the fabrication bench. |
| 12 | Long apparel (duster/cape) for “work density”. |
| 16+ | Masterwork pushes: keep daily crafting to beat decay. |
FAQ Quick Answers
- Crafting speed source? General Labor Speed.
- XP cap? 4,000 XP/day full-rate.
- Stonecutting XP? Nope.
Quality Boost
- Production Specialist +1 (Ideology)
- Inspired Creativity +2 (inspiration)
Mod Tools
- Numbers
- Work Tab
- RimHUD
Open local wiki pages
Patch history
2025–2026 workflow timeline
- 2025‑07‑11: Update 1.6 live (QoL + performance).
- 2025‑07‑29: 1.6.4535 fixes.
- 2025‑08‑06: 1.6.4543 fixes.
- 2025‑08‑28: 1.6.4566 QoL.
- 2025‑10‑31: 1.6.4630 fixes.
- 2026‑02‑24: local defs snapshot used by this tool.
Crafting Grind Planner
Plug in your pawn’s passion + Global Learning Factor and get: XP/hour, hours-to-cap, estimated days to reach a target level, and the cheapest bills to hit the 4,000 XP/day full-rate cap.
Inputs
Outputs
Cap planner (material burn to hit 4,000 full-rate XP/day)
| Bill option | Work ticks | Mats / item | Items to cap | Mats to cap | Notes |
|---|
Local 1.6 code facts used
- Recipe XP: 0.1 XP/tick ×
workSkillLearnFactorwhile doing recipe work (SkillTuning.XpPerTickRecipeBase). - Daily cap behavior: after 4,000 XP/day, learning rate is multiplied by 0.2 (
SkillRecord.MaxFullRateXpPerDay,SkillRecord.SaturatedLearningFactor). - Stonecutting:
workSkillLearnFactor = 0on the stone blocks recipe base in Core defs. - Components:
Make_ComponentIndustrialhasCrafting 8skill requirement and usesUnfinishedComponent. - Speed: tailoring & component crafting use
workSpeedStat = GeneralLaborSpeed(Crafting skill mainly affects quality rolls).
Where it lives (paths)
/game/Contents/Resources/Data/Managed/Assembly-CSharp.dll(SkillTuning / SkillRecord)/game/Data/Core/Defs/RecipeDefs/Recipes_Production.xml(stone blocks, components)/game/Data/Core/Defs/ThingDefs_Buildings/Buildings_Production.xml(fabrication bench uses component recipes)/game/Data/Core/Defs/ThingDefs_Misc/Apparel_Headgear.xml(war mask, bowler hat)/game/Data/Core/Defs/ThingDefs_Misc/Apparel_Various.xml(duster, cape)