基础信息
| Category | Item |
|---|---|
| Thing Class | ThingWithComps |
| Tech Level | Spacer |
| Thing Categories | WeaponsRanged |
| Weapon Tags | Gun, SpacerGun |
| Weapon Classes | Ranged, RangedLight |
Gun_ChargeRifle
A charged-shot assault rifle. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done.
| Category | Item |
|---|---|
| Thing Class | ThingWithComps |
| Tech Level | Spacer |
| Thing Categories | WeaponsRanged |
| Weapon Tags | Gun, SpacerGun |
| Weapon Classes | Ranged, RangedLight |
| Accuracy Long | 0.45 |
|---|---|
| Accuracy Medium | 0.55 |
| Accuracy Short | 0.64 |
| Accuracy Touch | 0.55 |
| Beauty | -3 |
| Deterioration Rate | 2 |
| Flammability | 0.5 |
| Mass | 4.6 |
| Max Hit Points | 100 |
| Ranged Weapon Cooldown | 2.0 |
| Sell Price Factor | 0.2 |
| Work To Make | 45000 |
| Component Spacer | 2 |
|---|---|
| Plasteel | 50 |
| Recipe Users | TableMachining, FabricationBench |
|---|---|
| Research Prerequisite | ChargedShot |
| Work Skill | Crafting |
| Work Speed Stat | GeneralLaborSpeed |
| Verbs | {'burstShotCount': 3, 'defaultProjectile': 'Bullet_ChargeRifle', 'range': 27.9, 'ticksBetweenBurstShots': 12, 'verbClass': 'Verb_Shoot', 'warmupTime': 1.0} |
|---|---|
| Tools | {'armorPenetration': None, 'capacities': ['Blunt'], 'cooldownTime': 2, 'label': 'stock', 'power': 9}, {'armorPenetration': None, 'capacities': ['Blunt', 'Poke'], 'cooldownTime': 2, 'label': 'barrel', 'power': 9} |