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megasloth

Megasloth

A giant, solitary herbivore with two giant claws for warding off threats. Long extinct after being wiped out by the natives of Earth's American continent, the megasloth was later brought back using advanced cloning and artificial gestators. Its thick hide is exceptionally strong and insulating, and makes a great leather for cold-weather clothing. It is peaceful if left alone, but will shred anyone who disturbs it with its giant claws.

Entity type: ThingDef
Source file: ThingDefs_Races/Races_Animal_SheepGroup.xml
DLC requirements: Ludeon.RimWorld.Anomaly, Ludeon.RimWorld.Biotech, Ludeon.RimWorld.Ideology, Ludeon.RimWorld.Odyssey, Ludeon.RimWorld.Royalty
Version: 1.6.4633 rev1266

Name variants

Basics

Category Pawn
Thing Class Pawn
Thing Categories Animals

Stats

Comfy Temperature Min -55
Filth Rate 24
Flammability 0.7
Leather Amount 40
Market Value 700
Mass 60
Move Speed 4.8
Toxic Resistance 0.5
Wildness 0.97

Crafting / Unlock

Recipes ExciseCarcinoma, AdministerMechSerumHealer, RemoveBodyPart, Euthanize, Anesthetize, CureScaria, Sterilize, CureBloodRot, TerminatePregnancy, SurgicalInspection, RemovePorcupineQuill

Combat

Tools {'armorPenetration': None, 'capacities': ['Scratch'], 'cooldownTime': 2, 'label': 'left claw', 'power': 21}, {'armorPenetration': None, 'capacities': ['Scratch'], 'cooldownTime': 2, 'label': 'right claw', 'power': 21}, {'armorPenetration': None, 'capacities': ['Bite'], 'cooldownTime': 2.6, 'label': None, 'power': 22}, {'armorPenetration': None, 'capacities': ['Blunt'], 'cooldownTime': 2, 'label': 'head', 'power': 15}

Outgoing relations 2

1-2 / 2 1
Pawnkind race 1/1
Thing in category 1/1

Incoming relations 8

1-8 / 8 1
Biome has wild animal 7/7
Pawnkind race 1/1