Butchering Humans: RimWorld Morale Pitfalls & Payoffs
Butchering Human Corpses in RimWorld
The Ultimate Guide - Updated June 2025
In RimWorld, a colony simulator known for moral dilemmas, one controversial tactic is butchering humanlike corpses for meat and leather. This comprehensive guide explores how human butchery works in vanilla RimWorld (with Ideology and Biotech DLC mechanics), the severe mood penalties and ways to mitigate them, strategic uses of cannibalism, and relevant mods. If you're new to RimWorld, start with our complete beginner's guide to learn the fundamentals.
Warning: This guide contains gameplay mechanics that some players may find disturbing. All information is presented purely for in-game knowledge purposes.
Mechanics of Human Butchery in Vanilla RimWorld
How to Enable Human Butchering
By default, RimWorld disables human corpse butchering to prevent accidents. You must manually allow it in a butcher table's bill settings:
- Build a Butcher Table (or place a Butcher Spot for a quick, low-yield option). For detailed setup instructions, see our butcher table guide.
- Add a "Butcher creature" bill (set to Do forever or desired count).
- Click "Details…" on the bill. Under "Allowed corpses," change "Humanlike corpses" from the red X to a green checkmark.
- Ensure your stockpile allows human corpses (e.g. a freezer for bodies) so cooks can access them easily. Learn about proper freezer design with airlocks to prevent spoilage.
Butcher Table vs. Butcher Spot
Butcher Table:
- Requires resources to build
- Returns 100% yield
- Has cleanliness penalty (-15 cleanliness)
- More efficient for regular use
Butcher Spot:
- Free to place, no materials
- Only returns 70% of meat/leather yield
- No cleanliness penalty
- Good for emergencies or traveling
Yields from Human Corpses
Butchering a fresh adult human yields:
- ~140 units of human meat
- ~75 units of human leather
- Total market value: ~§427 in raw products
Note: Yields scale with cooking skill, corpse condition, and butchering facility. Damaged bodies yield less.
DLC Additions
Ideology DLC:
- Introduces belief-dependent effects on cannibalism
- Can make human butchery acceptable or even preferred
- Allows rituals involving human sacrifice or consumption
Biotech DLC:
- Adds xenotypes that still yield human meat/leather
- Hemogenic pawns can use raw human meat for Hemogen (+3.75 per nutrition)
- Different gene traits may affect meat/leather properties (with mods)