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shelf

Shelf

A triple-stack shelf that holds three times as much as empty ground. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nSince shelf space is limited, shelves cannot hold chunks, buildings, plants and large corpses.

Entity type: ThingDef
Source file: ThingDefs_Buildings/Buildings_Furniture.xml
DLC requirements: Ludeon.RimWorld.Biotech, Ludeon.RimWorld.Ideology
Version: 1.6.4633 rev1266

Basics

Category Building
Thing Class Building_Storage
Thing Categories BuildingsFurniture
Designation Category Furniture
Size (2,1)

Stats

Beauty 0.5
Flammability 1.0
Mass 8
Max Hit Points 100
Sell Price Factor 0.7
Style Dominance 5
Work To Build 500

Outgoing relations 5

1-5 / 5 1
Thing uses stuff category 3/3
  • Metallic
  • Stony
  • Woody
Thing in category 1/1
Thing requires terrain affordance 1/1

Incoming relations 0

No relations found.